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IMVU

World's largest avatar-based social network

201-500 employees
  • B2C
  • Gaming
  • Entertainment
  • Social Media
  • Web 3.0
1001 Marshall Street, Redwood City CA

Company mission

To spread the power of friendship by connecting people all over the world.

Top investors

-3% employee growth in 12 months

Otta's take

Xav Kearney headshot

Xav Kearney

CTO of Otta

Described as social gaming, IMVU brings people together in a massively multiplayer online universe. Players of IMVU control 3D avatars in order to meet and interact with other people. The company attracts millions of active players to the website per year.

While there are other similar games available, IMVU has developed its own sophisticated in-game economy, and has been praised for the depth and immersive nature of its environments.

With the video game market now bigger than film and music combined, IMVU has carved out a very individual niche, and one particularly appeals to female players. Market research indicates that IMVU has a primarily female audience, which is extremely unusual in the world of video games, and thus particularly valuable.

Funding (last 2 of 4 rounds)

Jan 2021

$35m

LATE VC

Jan 2009

$10m

SERIES D

$63m

Total funding

This company has top investors

Founders

Daren Tsui

(CEO, not founder)

VP Data Integration at Zip2/AltaVista, CEO of SkyGo, Senior VP at Samsung before joining IMVU's parent company Together Labs.