Immersive group gaming
Immersive Gamebox has a mission to reinvent the way we play video games.
Few candidates hear
back within 2 weeks
39% female employees
30% employee growth in 12 months
COO of Otta
Immersive Gamebox allows up to six people to play digital games by jumping around in a room kitted out with hi-tech equipment, including touch-sensitive walls and motion-tracking headsets. Founders Will Dean and David Spindler wanted to create a social game that could be easily updated or changed in the same way as a cinema shows different films. Over the next two years, the company is planning around 100 total locations globally, 80 of which will be in the U.S., and of the 1,000 it’s planning by 2024, roughly 50% will be in the U.S.
Immersive Gamebox's goal is to use technology to create social experiences that foster positively impactful habits. This trend is being fuelled by shopping centres and property developers who are searching for new appealing ways to fill empty units where hard-pressed retailers are moving out. The first games have been developed in-house, but Immersive Gamebox now plans to work with external gaming houses to expand and diversify its offering. Accordingly, new investments will likely go towards creating four more packages of games, including one specifically for children, besides adding voice recognition at new sites.
Last 2 fundraises
This company has top investors
🌍 Company-wide benefits
🇬🇧 UK benefits
MBA at Harvard Business School, Counter Terrorism Desk Officer at Foreign and Commonwealth Office from 2003 to 2006 and Co-Founder of Tough Mudder
Consultant at Bain & Company from 2009 to 2012, later Strategy Director and then VP Strategy & Development at Tough Mudder
Alex started as a General Manager in our Manchester venue, but was quickly promoted to Operations Manager in our Central Team. Now she's made a parallel movement to become our Franchise Manager!
Diversity & Inclusion at Immersive Gamebox
Dizzie Hill (People Operations, Senior Manager)