Senior Product Marketing Manager, Electronic Arts

CA$107.6-147.1k

Senior level
Toronto
Vancouver
Electronic Arts

Video game company

Be an early applicant

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Be an early applicant

CA$107.6-147.1k

Senior level
Toronto
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • Knowledge of and or deep passion for mobile gaming
  • Bachelor’s Degree or equivalent in business or related field
  • 5+ years of experience in mobile marketing, product marketing, or brand marketing
  • Analytical marketer who can translate data into actionable insights
  • Experience managing a cross-functional team
  • Integrated Marketing experience including paid, owned, and organic channels
  • Strong project management skills
  • Experience with influencer marketing

What the job involves

  • As the Senior Manager of Mobile Product Marketing, you will lead the Product Marketing and Marketing Strategy efforts for one of EA Mobile’s top games or franchises.
  • You will develop go-to-market strategies and drive collaboration across internal teams and external partners to achieve business goals.
  • In close partnership with EA Mobile game studios, as well as Growth leaders across User Acquisition, Marketing Creative, Market Research, Data Science, Communications and Platform Marketing, your marketing campaigns will increase player acquisition, retention, and engagement.
  • Finally, you will serve as Growth’s point person managing our most vital strategic partnership with our studio teams. This role will report to the Director of Product Marketing
  • Own and deliver the marketing strategy for your title or franchise. Align strategy with financial plans, product roadmaps and audience insights to launch new games and scale existing in-market titles
  • Drive Marketability validation and optimization for EA Mobile games from incubation to launch and throughout their lifecycle
  • Build relationships with leaders focused on your titles including, User Acquisition, Marketing Creative, Data Science, Franchise Brand Marketing, Communications, Regional Marketing and Platform Marketing to meet a common goal
  • Create data-driven marketing strategies to capture target audiences and increase market share
  • Build “test-measure-learn” into all campaign strategies to connect activations to measurable results and goals
  • Collaborate with Finance and studio to build financial models and business cases for marketing campaigns
  • Develop a framework for omni-channel go to market campaigns that expand the reach of our products and live services
  • Conduct market research of the mobile games market as well as for new and existing EA titles and apply these insights to Product Marketing’s strategies and campaigns
  • Collaborate with studio to develop roadmaps that align with acquisition, engagement and growth strategies
  • Partner with Studio and Creative to inform our creative strategy and produce key assets
  • Partner with finance and operations on budget management for brand programs

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

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Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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