Senior Partner Engineer, Niantic

$175.3-205k

+ Bonus and equity

JavaScript
C#
C++
Unity
Senior level
San Francisco Bay Area

More information about location

2 days a week in office

Niantic

Augmented reality software development

Open for applications

Niantic

Augmented reality software development

501-1000 employees

B2CGamingAugmented RealitySaaS

Open for applications

$175.3-205k

+ Bonus and equity

JavaScript
C#
C++
Unity
Senior level
San Francisco Bay Area

More information about location

2 days a week in office

501-1000 employees

B2CGamingAugmented RealitySaaS

Company mission

Niantic's mission is to shape a future where technology enables novel robotics, computing, and entertainment experiences, focusing predominantly on augmented reality games.

Role

Who you are

  • 5+ years experience in Unity mobile development and C#
  • Passionate about learning and development for yourself and others including teaching and mentoring other engineers
  • Strong creativity for software development projects and can quickly understand new technologies and translate them into tangible and useful applications
  • Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice
  • Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including synchronous interactions with others

Desirable

  • Experience with end-to-end game development as a software engineer
  • Experience in AR/VR/Map development
  • AR/VR/MR HMD development experience
  • C++, WebXR, Javascript, 3js experience
  • Experience leading, building, mobile apps and consumer-facing products
  • Experience in technical consulting or similar support roles

What the job involves

  • Niantic's AR Team is seeking a Partner Engineer to help our partners using the Niantic platform. Niantic Engineering leads the development of a development platform that enables anybody to create location-based AR Experiences
  • Responsibilities include interacting with developers from third parties, internal platform engineers, and business development teams
  • You will provide direct support to partners and developers throughout the lifecycle of platform adoption
  • You will guide developer/partner teams with prototyping, to initial development and integration, to publication
  • Deeply understand the Niantic Platform API and their underlying implementations. Be the “first line” consumer of our SDKs, writing effective applications that demonstrate the use of our API and Platform to our integrators
  • Collaborate and with Developer Relations team and external partners to understand and resolve technology issues in a timely manner
  • Develop tools, samples, documentation, and repeatable processes to help adoption of our SDKs and Platform
  • Gather technical requirements, give presentations/demos, perform design review, receive feedback, and work with Engineering, BD and Product teams to ensure partnerships are successful
  • Assist the Developer Relations and Business Development teams by crafting proof of concept demos for new features and technology
  • Be a subject matter expert in relevant project/product and technology areas. Propose and implement critical initiatives to improve the integration processes, which may require working with cross-sectional teams
  • Collaborate cross-functionally with Niantic team members and stakeholders, including regular and reliable attendance and participation in meetings
  • Required in-office 2 days on Tuesday and Wednesday

Our take

Niantic, Inc. is a software development company creating augmented reality mobile games, such as Ingress, Pokémon Go, and Harry Potter: Wizards Unite, that encourage players to go outside, explore, and meet people. The company was formed in 2010 as an internal startup within Google. Since its inception, hundreds of millions of people have used its products and services.

Although Niantic made a name for itself in the mobile gaming industry through the success of Pokémon Go, the company is hoping to become a platform for other developers to build location-aware AR apps on top of. In 2022, it released a location mapping software for AR, allowing AR experiences to be grounded to a physical location, like the front of a building or a park monument, rather than just floating aimlessly through a phone’s camera view.

Niantic plans to use this platform for an AR-based metaverse, an alternative to Meta’s plans for a VR-based metaverse that renders us bound to VR headsets. The company believes that an AR metaverse on a 3D map of the world will play a critical role in the next transition in computing, and raised funds to make this vision a reality in 2021.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

-14% employee growth in 12 months

Company

Funding (last 2 of 8 rounds)

Nov 2021

$300m

SERIES D

Dec 2018

$245m

SERIES C

Total funding: $774.3m

Company benefits

  • Robust medical, dental, and vision insurance including 100% paid employee healthcare
  • 100% of premiums for long term and short term disability and life insurance
  • Mental healthcare on-demand by Spring Health
  • Increasing paid time off with tenure, separate sick time accrual, five flex days per year to attend Niantic community events or volunteer
  • Company-wide shutdown between Christmas and New Years
  • 16 weeks of parental leave for parents, parental leave transition assistance by Cleo, Carrot fertility benefit
  • 401k Match, equity options, compare and refinance loans with Credible’s online loan marketplace
  • Cold breakfast, hot lunch and snacks all day, every day
  • Cell-phone, gym, and internet reimbursements, pre-tax commuter benefits, employee discounts via Fond
  • Employee donation match of up to $500 per year
  • Wellness activities including yoga and meditation, volunteer off-sites, employee Resource Groups

Company values

  • Start with a worthy goal
  • Invite everyone on board
  • Lead from the front
  • Set waypoints, and then stay on course
  • Speak the truth, to serve the mission
  • See it through
  • Weather storms
  • Summit mountains

Company HQ

Embarcadero, San Francisco, CA

Leadership

Having studied for an MBA at UCB, John worked as a Producer for 3DO before co-founding Big Network and Keyhole. He then spent over 11 years at Google as VP of Product, before leaving in October 2015 to found Niantic.

Prior to Niantic, Phil was acontributor to StreetView, GMail and Lively products while at Google. Additionally Phil was a GPU Architect at NVIDIA and a key contributor to the design and development several of their GPUS.

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