Software Engineer, Electronic Arts

CA$115.1-161k

React
AWS
Docker
Kubernetes
TypeScript
JavaScript
GraphQL
Java
Linux
Contentful
Mid and Senior level
Vancouver
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

CA$115.1-161k

React
AWS
Docker
Kubernetes
TypeScript
JavaScript
GraphQL
Java
Linux
Contentful
Mid and Senior level
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 4+ years of experience in a technical role focused on development and operation of complex live services
  • Strong Javascript and Typescript experience
  • Familiarity with backend web technologies
  • Familiarity with databases
  • Experience with GraphQL, NodeJS, and Kubernetes is a plus

Desirable

  • Familiarity with HTTP, HTTP caching and web servers, docker/kubernetes, Linux and AWS
  • Familiarity with Event Driven Systems
  • Familiarity with React, or other front end libraries such as Angular
  • Familiarity with using Java for backend server side development and working with a content management system such as Contentful
  • Supported and developed for a live service product

What the job involves

  • In your role as a Software Engineer, you will work with a team to build APIs and web applications to support teams within EAX
  • You will collaborate across departments ( Design, Engineering, QA, Project Management ) and other internal customers to align and implement
  • You will also be a regular consumer of data to analyze performance of our live service products and collaborate with our senior engineers to identify live service opportunities to create richer player experiences
  • You will report to the Engineering Manager as a core contributor to the EAX team based in EA Vancouver
  • Build testable modular components/features and debug live issues
  • Collaborate with other developers to promote the culture of performance, maintainability, quality and automation in the team
  • Collaborate across departments ( Design, Engineering, QA, Project Management ) and other internal customers to align and implement
  • Learn new technologies and apply new techniques to improve existing solutions

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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