Senior Software Engineer, Electronic Arts

AdTech - Platform Engineering

$161.1-239.7k

Kafka
Hadoop
Spark
Storm
Flink
Senior and Expert level
San Francisco Bay Area

Office located in Redwood City, CA

Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

$161.1-239.7k

Kafka
Hadoop
Spark
Storm
Flink
Senior and Expert level
San Francisco Bay Area

Office located in Redwood City, CA

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • Bachelor’s or Master's degree in Computer Science/related field or relevant experience
  • 8+ years of experience in software engineering
  • Domain knowledge of in-game live services, personalization or Adtech, such as client integration, high throughput low latency runtime services, online & offline data pipelines, data exchange, analytics, measurement & reporting
  • Experience managing 24/7 large-scale services that have complex dependencies in a microservice-based design, with deep data connection
  • Experience managing massive scale data services that requires sub millisecond level performance and high reliability
  • Competencies in algorithms, data structures, and software design
  • Experience building distributed systems to serve concurrent requests on a massive scale
  • Experience working with multi-cloud architectures to manage data pipelines across vendors
  • Experience working with online & offline databases, including columnar databases, relational databases or document databases
  • Experience working with Hadoop, Spark, Kafka, Storm, Flink, Presto, or other data streaming and processing systems
  • Experience leading projects to deliver impactful customer experiences, including close collaboration with product managers, and directly working with end-users

What the job involves

  • As the gaming industry shifts towards a live service-driven model, creating an engaging Ads experience and connecting relevant brands / advertisers to players is the key to EA's success
  • The AdTech team within EADP's Dynamic Experience group is on a journey to build industry-leading solutions that empower e2e Ads lifecycle management workflows and performant, scalable and available services
  • As we expand the Ads business, building a stable and scalable platform is critical to the successes of multiple Ads workflows-- such as supply and demand management, Ads network connection and marketplace, creative lifecycle, inventory management, bidding and optimization solutions, data exchange, tracking, measurement and reporting capabilities
  • As a Senior Software Engineer, you will oversee and drive EA AdTech and Platforming Engineering
  • You will report to the Senior Engineering Director
  • You will work with cross-functional teams including Content Management & Delivery, Messaging, Segmentation, Recommendation, and Experimentation to streamline the Ads workflow
  • You will evaluate where and how EA's live service solutions, studio tech stacks, and vendor solutions can work together and help to achieve both engineering and business goals in an efficient and cost-effective manner
  • You will lead the development of key components of Ads lifecycle such as ads network connection, ads marketplace, data exchange, funnel analysis, measurement and reporting
  • You will use massive data sets from 20+ game studios to promote a data-driven decision-making process and experimentation culture
  • You will work with Game Studios, Experience, and Brand organizations to understand their use cases, and drive e2e solutions to meet the requirements
  • You will work with Legal and Privacy teams to ensure that compliance directives are strictly followed
  • You will be a domain expert, drive the strategic vision and bring the latest industry experience to the team
  • You will be an engineering architect, driving technical direction, architectural decision-making and technical roadmaps

Otta's take

Xav Kearney headshot

Xav Kearney

CTO of Otta

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Founders

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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