Software Engineer, Electronic Arts

Salary not provided
React
AWS
Docker
Kubernetes
CSS
HTML
JavaScript
Python
Django
Java
Azure
Senior and Expert level
Austin
Electronic Arts

Video game company

Open for applications

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Open for applications

Salary not provided
React
AWS
Docker
Kubernetes
CSS
HTML
JavaScript
Python
Django
Java
Azure
Senior and Expert level
Austin

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • Master’s Degree in Computer Science, Computer engineering or a related field
  • A background in Data Structures, Algorithms, Design patterns & System design
  • Understanding the full web architecture and the application development technologies such as HTML, CSS, Javascript, Java, NodeJs, Python, etc
  • Experience working with RESTful Web Services using programming languages such as Java, Javascript, Python
  • Knowledge of modern web development and javascript frameworks such as Angular, NextJs/React, Django
  • Experience with cloud platforms such as AWS, Azure, or Google Cloud
  • Familiarity with containerization technologies like Docker and Kubernetes
  • Knowledge of CI/CD pipelines and DevOps practices
  • Understanding of security best practices and application performance optimization
  • Strong written and verbal communication skills

What the job involves

  • This Full Stack position will involve working with a highly innovative and quick moving team of Developers, Architects and Designers to work on scalable, highly performant web applications based on modern tech stack
  • You will be building UI modules, backend APIs, and designing scalable systems
  • Work with other Engineering and cross functional teams in the company in order to determine needs for new software, platforms and applications
  • Work with producers, architects, designers and business partners to understand the requirements and track engineering tasks
  • As a tech lead, work with a distributed team of Software engineers, collaborate and coordinate the project deliverables
  • Develop and implement software systems, validation procedures, and documentation
  • Understand the UI mockups and design/UX artifacts
  • Code and unit test UI modules, backend APIs and scripts
  • Work with other developers and white board the approach to develop the technical task
  • Integrate research and best practices into problem avoidance and continuous improvement
  • Evaluate new software solutions, and develop quick POCs
  • Understand and participate in Build and configuration management process
  • Work with Quality assurance team in fixing bugs
  • Work with project management team in following the software development lifecycle

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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