Backend Software Engineer, Electronic Arts

CA$115.1-161.2k

Salary range is applicable to British Columbia based candidates only, is partially dependent on location and may vary on further locations

AWS
TypeScript
GCP
JavaScript
Azure
Mid and Senior level
Remote in Canada
Toronto
Vancouver
Electronic Arts

Video game company

Be an early applicant

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Be an early applicant

CA$115.1-161.2k

Salary range is applicable to British Columbia based candidates only, is partially dependent on location and may vary on further locations

AWS
TypeScript
GCP
JavaScript
Azure
Mid and Senior level
Remote in Canada
Toronto
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field
  • 3+ years of job experience in a hands-on coding role
  • You have experience with client/server architecture and building HTTP APIs that run on cloud platforms (AWS, GCP, Azure)
  • You've shipped software built with Javascript or Typescript
  • You own large systems and features from design to deployment, including live support
  • You develop high-quality, testable software
  • You develop APIs and applications for products that release new updates with zero downtime strategies and tools
  • You have experience with load testing, troubleshooting, and optimizing performance of web applications
  • You have a desire to work with client engineers, backend engineers, and designers to iteratively add features and bring designs to life
  • You're willing to iterate quickly and develop multiple short-lived prototypes
  • You have a desire to teach and learn from your peers

What the job involves

  • Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big
  • You will be reporting to the manager of the Backend Server team
  • Develop responsive, resilient, massively scalable, and globally available web services that support millions of Sims players
  • Develop responsive, and performant user interfaces built on the latest web tech
  • Select technologies and tooling that are up to date with the latest developments in frontend and backend tech that support clean, performant code
  • Integrate with both internal and external backend services, iterating collaboratively with other engineers
  • Author and review technical design documents and specifications detailing software requirements
  • Maintain a suite of automated tests that validate performance and correctness

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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