Technical Lead, Electronic Arts

Maxis, C++

$125.3-204.7k

Salary shown for US locations. For Canada: $115,100 - $161,200 CAN Annually

AWS
GCP
C#
.NET
C++
Azure
Senior and Expert level
Remote in Canada, US
Austin
Los Angeles
San Francisco Bay Area
Vancouver
Electronic Arts

Video game company

Open for applications

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Open for applications

$125.3-204.7k

Salary shown for US locations. For Canada: $115,100 - $161,200 CAN Annually

AWS
GCP
C#
.NET
C++
Azure
Senior and Expert level
Remote in Canada, US
Austin
Los Angeles
San Francisco Bay Area
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 7+ years of experience in software development i.e. .NET Web development, with expertise in C++, C# or similar languages
  • Proven experience in quality verification tools, test automation, and large-scale system design
  • Experience leading technical/software teams
  • Solid foundation in Computer Science fundamentals, algorithms, design patterns, test-driven development, CI/CD processes, and data structures
  • Experience in testing within Agile and DevOps environments
  • Familiarity with cloud platforms (e.g., AWS, Azure, GCP)
  • Previous experience in gaming or other performance-sensitive industries

What the job involves

  • The Quality Engineering team at EA holds an important role, collaborating with Quality Assurance and Game Development to enhance efficiencies through automation and workflow improvements
  • This engineering leader possesses the autonomy to shape technology implementation, address partner needs, and contribute to the broader Quality Engineering organization
  • The solutions developed are utilized by the wider EA community. You will report to the Group Technical Director
  • Tooling and Software Development: Build sustainable software tools, tests, and services, empowering development teams and Quality Assurance to protect the quality of shipped titles
  • Technology Selection and Implementation: Ensure appropriate technology is selected and implemented to maximize overall business benefits, with a focus on modern software engineering processes and best practices
  • Automated Testing Solutions: Design, author, test, and deploy automated tests, covering multiple test scenarios, and interpreting requests from QA and engineering partners
  • Process Improvement and Automation: Measurably improve processes and best practices, leading a team of engineers to develop automation frameworks, tools, engine components, and processes used across studios
  • Roadmap Definition and Implementation: Collaborate with customers to define and execute the team's roadmap, delivering required technology, methods, and processes to support opportunities across EA studios worldwide
  • Problem-Solving and Efficiency Enhancement: Address roadblocks and inefficiencies, proposing and applying creative or technical solutions to improve workflows and processes

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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