Engineering Manager, Electronic Arts

Frostbite Rendering

CA$93.7-153.9k

Salary dependent on location in British Columbia

C++
Senior level
Vancouver
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

CA$93.7-153.9k

Salary dependent on location in British Columbia

C++
Senior level
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • You have experience managing software engineers as direct reports
  • You have experience developing software in an advanced technology environment
  • You have experience formally leading software teams
  • You have demonstrated a servant leadership mindset in your teams

Desirable

  • 3+ years of experience with game development and/or real-time C++ application development
  • General understanding of modern computer graphics, APIs and techniques
  • Experience working with highly distributed teams

What the job involves

  • We are looking for an Engineering Manager to join our Frostbite Rendering team who will report to our Director of Engineering
  • Frostbite is EA's state-of-the-art multi-platform game development engine that empowers game creators to shape the future of gaming!
  • We achieve this by developing leading-edge engine features and world-class tools
  • Our experienced team from across the globe is dedicated to building innovative technology and working with teams across EA to create amazing games
  • You will join us in the global rendering team, driving the technology forward to power future titles and push the boundaries of visual quality in games
  • We focus on providing a powerful platform abstraction layer that uses graphics hardware and APIs in efficient, scalable ways
  • Hire, motivate, and manage engineers to implement the Frostbite Rendering roadmap
  • Grow individuals’ careers by coaching, mentoring, providing feedback and finding opportunities
  • Coach teams using agile principles and industry-standard engineering methodology
  • Be accountable for and improve your team’s code quality, productivity, and team health by promoting Frostbite standards and implementing software development best practices
  • Foster a culture of diversity to empower teams by encouraging an inclusive environment where all opinions are heard
  • Work with Frostbite leaders to plan development work, monitor workload, and communicate progress against commitments
  • Collaborate with Engineers on the team, Technical Directors, Product Owners, Program Managers and other Engineering Managers across multiple locations

Otta's take

Xav Kearney headshot

Xav Kearney

CTO of Otta

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Founders

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

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Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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