Senior Software Engineer, Electronic Arts

Social Platform

$149.2-233.5k

C#
Java
Kafka
Gradle
Kotlin
C++
Maven
Golang
Expert level
San Francisco Bay Area

Office located in Redwood City, CA

Electronic Arts

Video game company

Open for applications

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Open for applications

$149.2-233.5k

C#
Java
Kafka
Gradle
Kotlin
C++
Maven
Golang
Expert level
San Francisco Bay Area

Office located in Redwood City, CA

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 9+ years of experience developing object-oriented software
  • Demonstrated ability in Java/Kafka/Golang
  • 6+ years of experience working on online services (HTTP via REST) at Internet consumer scale
  • Technical leadership or mentoring experience
  • Expertise in many disparate technologies, typically ranging from front-end user interfaces through to back-end storage systems and all points in between
  • Strong understanding of DevOps, Continuous Delivery, and Agile development
  • Experience working on high traffic services and highly scalable systems (hundreds of thousands requests per second)
  • Experience with technologies such as memcache, queuing, and NoSQL in production systems and other OSS tech

Desirable

  • Experience with one or more scripting languages
  • Experience with Maven/Gradle
  • Experience with Eclipse or IntelliJ IDEA
  • Experience with load testing and system analysis
  • Experience with other languages such as C++ or C#
  • Some experience leading or guiding engineers
  • Experience working with remote teams
  • Domain experience in economics, commerce, or fraud area

What the job involves

  • The Challenge Ahead includes building our new cross-game, cross-platform digital economy platform
  • This large-scale, always-on collection of Java/Kotlin and GO-based services will power the virtual-economies of EA’s network of games, experienced by tens of millions of monthly active users
  • You will build platform capabilities handling several hundred-thousand requests per second, driving the player engagement of many of the industry's most popular titles
  • You will build server-side systems that deliver new functionality within the larger Digital Platform and work on regular improvements to the systems to keep them at top-notch performance
  • As a Senior Software Engineer, you will report to the Director of Engineering
  • You will lead the software design and architecture process of our services, while optimizing performance and scalability
  • You will work with product managers to develop new features, supporting EA's many games and reducing technical debt associated with legacy systems through innovation and automation
  • You will lead the technical design and architecture of major components in our large-scale distributed backend service, creating new features and updating existing ones
  • You will work with customers and business leaders to understand customer needs and delivering incrementally on their highest priority features and requirements
  • You will spend 40%-60% of your time hands-on coding
  • You will provide occasional off-hours support for development needs and the live environment

Otta's take

Xav Kearney headshot

Xav Kearney

CTO of Otta

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Founders

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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