Software Engineer, Electronic Arts

Online

CA$96.4-133.9k

Salary shown for British Columbia. For California: $122,300 - $170,600 USD

PHP
AWS
GCP
Linux
C++
Azure
Lua
Senior level
Los Angeles
Vancouver
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

CA$96.4-133.9k

Salary shown for British Columbia. For California: $122,300 - $170,600 USD

PHP
AWS
GCP
Linux
C++
Azure
Lua
Senior level
Los Angeles
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 5+ years of professional experience as one/more of a Software Engineer / SRE / DevOps engineer
  • Experience working in the games industry
  • Experience collaborating across a team of engineers
  • Grasp of Linux systems, networking, and security
  • Public cloud experience with one of AWS / GCP / Azure
  • Experience working with Databases
  • Proficiency in at least one modern programming language and ready for more
  • Relevant experience in backend / service development and operations, and familiarity with Game Client / Game Server development

Desirable

  • Shipped at least 1 AAA title in a large (100+ person) game team
  • Shipped at least 1 Live Service game with high scale (1M+) concurrency
  • Experience with first person shooters
  • Proficiency in C++, PHP, Lua

What the job involves

  • Reporting to a Engineering Lead as a Software Engineer - Online Services you'll be responsible for:
  • Maintenance, and support of backend services and infrastructure; these backend services power key features on APEX Legends including Matchmaking, Commerce, Authentication, Progression, and more
  • Write code to support feature development on APEX Legends online features
  • Our Software Engineers / SRE's are more generalists as opposed to specialists - meaning you'll move between different domains of technology in the game's online space as you grow your understanding of our technology ecosystem
  • Hands-on development in multiple areas of technology in the game (mostly backend - PHP/Lua, occasionally client/server - C++)
  • Author Technical Design Documentation (TDDs) to explain your vision of the architecture for new systems and features, expressing not only WHAT you're building, but WHY you're building it
  • Collaborate with other engineers in the wider APEX team on feature discussions / requirements gathering, architecture and design reviews, code reviews, and similar
  • Grow a depth of expertise of Respawn's game technology across Client, Server, and Backend
  • Perform / support deployments, updates, and similar to/for services and infrastructure
  • Support ad-hoc DevOps needs, and build automation systems to reduce manual toil
  • Provide hands-on technical support during service affecting events

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

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Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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