Senior Backend Software Engineer, Electronic Arts

CA$160.2-229.1k

AWS
Kubernetes
TypeScript
GCP
Java
Kafka
Kotlin
Azure
Spring
Git
Senior and Expert level
Remote in Canada
Toronto
Vancouver
Electronic Arts

Video game company

Open for applications

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Open for applications

CA$160.2-229.1k

AWS
Kubernetes
TypeScript
GCP
Java
Kafka
Kotlin
Azure
Spring
Git
Senior and Expert level
Remote in Canada
Toronto
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field
  • 8+ years of job experience in a hands on coding role
  • You've shipped and supported scalable web services hosted in a public cloud provider like AWS, GCP, or Azure
  • You own large systems and features from design to deployment, including live service support
  • You develop high-quality, testable software
  • You have a desire to work with client engineers and designers to iteratively add features and improve APIs
  • You develop APIs for products that release new updates with zero downtime strategies and tools
  • You have experience with load testing, troubleshooting, and optimizing performance of web services
  • You work on software that requires developing and optimizing queries and database access patterns
  • You're willing to iterate quickly and develop multiple short-lived prototypes
  • You have excellent written and verbal communication skills
  • You're a motivated self-starter; able to operate with autonomy
  • You have a desire to teach and learn from your peers

Desirable

  • You have experience developing services that support mobile applications
  • You've worked in the games industry before
  • You've built software with Java or Kotlin
  • You've shipped services using the Spring Boot Framework
  • You've worked on large teams using version control tools like Git
  • You've deployed web services using Kubernetes and containerization
  • You have experience with Google Cloud Platform, including Google Kubernetes Engine, or Google Cloud Spanner
  • You have experience with distributed streaming technologies like Kafka
  • You've shipped web services that scale to millions of daily users
  • You have experience working in large data-driven services
  • You have strong experience in Node JS, Typescript

What the job involves

  • At Maxis, we're looking for a software engineer to work on cloud web services to help us bring exciting new features to life
  • You will work with an experienced team that has collectively built Maxis games for more than two decades
  • You will work with multiple designers, producers, and client engineers prototyping and shipping features that expand the gameplay possibilities of The Sims
  • You will report to a Development Director for the backend services team and the bulk of your work will be done in Kotlin, using the Spring Boot framework, deployed to Kubernetes in the Google Cloud Platform
  • Develop responsive, resilient, massively scalable, and globally available web services that support millions of Sims players
  • Creatively blend security best practices and original techniques to keep user data secure and prevent cheating
  • Apply and improve service deployment and troubleshooting strategies that maximize uptime
  • Drive design and implementation of APIs and protocols that are consistent, formalized, and testable
  • Demonstrate excellent technical problem-solving skills under iteratively changing requirements during game development
  • Author and review technical design documents and API specifications detailing software requirements
  • Maintain a suite of automated tests that validate the correctness of backend services
  • Participate in 24-hour support of live environments
  • Participate in the upkeep and maintenance of live services

Otta's take

Xav Kearney headshot

Xav Kearney

CTO of Otta

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Founders

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

Submit your salary to help other candidates with crowdsourced salary estimates.

Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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