Backend Software Engineer, Electronic Arts

CA$133.4-193.2k

React
Kubernetes
TypeScript
Kafka
Redis
Node.js
Git
Senior level
Remote in Canada
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

CA$133.4-193.2k

React
Kubernetes
TypeScript
Kafka
Redis
Node.js
Git
Senior level
Remote in Canada

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • You have a Bachelor/Master's degree in Computer Science, Computer Engineering or related field
  • 5+ years of job experience in a hands-on coding role
  • You've shipped and supported scalable cloud-hosted web services
  • You’ve owned large features from design to deployment, including live service support
  • You’ve developed high-quality, testable software
  • You have a desire to work with client engineers and designers to iteratively add features and improve APIs
  • You’ve developed product APIs that release new updates with zero downtime strategies and tools
  • You have experience with load testing, troubleshooting, and optimizing performance of web services
  • You've developed and optimized queries and database access patterns for object and relational databases

Desirable

  • You've deployed and shipped cloud-hosted data-driven web services that scale to millions of daily users using Kubernetes and containerization, especially for mobile games
  • You've built software with Typescript and shipped services using Node.js
  • You've worked on large teams using version control tools like git
  • You have experience with Google Cloud Platform, including Google Kubernetes Engine, or Google Cloud Spanner
  • You have experience with distributed streaming technologies like Kafka
  • You’re familiar with pub/sub and distributed caching like Redis
  • You have React programming experience

What the job involves

  • You'll be developing a new mobile title for EA. As a studio, we build games for Imaginative Creators which allow players to create something that is an expression of their unique personality
  • You'll be reporting into the New Game’s Server Technical Director and collaborating with designers, producers, and client engineers from prototyping through to live operations for important game backend features
  • Develop responsive, resilient, massively scalable, and globally available web services that support millions of players
  • Creatively blend security best practices and original techniques to keep user data secure and prevent cheating
  • Apply and improve service deployment and troubleshooting strategies that maximize uptime
  • Design and implement APIs and protocols that are consistent, formalized, and testable
  • Demonstrate excellent problem-solving skills under iteratively changing requirements
  • Author and review technical design documents and API specifications detailing software requirements
  • Maintain an automated test suite to validate backend service correctness

Otta's take

Xav Kearney headshot

Xav Kearney

CTO of Otta

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Founders

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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