Product Manager, Niantic

AR Mapping

$153.9-204k

Plus bonus and equity

Mid and Senior level
San Francisco Bay Area

2 days a week in office (Sunnyvale, CA)

Niantic

Augmented reality software development

Job no longer available

Niantic

Augmented reality software development

501-1000 employees

B2CGamingAugmented RealitySaaS

Job no longer available

$153.9-204k

Plus bonus and equity

Mid and Senior level
San Francisco Bay Area

2 days a week in office (Sunnyvale, CA)

501-1000 employees

B2CGamingAugmented RealitySaaS

Company mission

Niantic's mission is to shape a future where technology enables novel robotics, computing, and entertainment experiences, focusing predominantly on augmented reality games.

Role

Who you are

  • 3+ years of product management or relevant experience
  • Experience writing requirements, roadmaps, and managing stakeholders
  • Excellent written and verbal communication skills to successfully engage technical and non-technical stakeholders
  • Demonstrated success collaborating with cross-functional teams in a fast-paced environment
  • Experience working with large datasets and implementing data pipelines
  • Experience delivering large-scale machine learning products or services with a geospatial component
  • Experience working with computer vision or mapping applications
  • Bachelor’s degree in Computer Science, or equivalent experience
  • Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice
  • Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including synchronous interactions with others

Desirable

  • Master’s degree in Computer Science or a related field
  • Experience delivering SaaS products or products for developers
  • Experience building and launching platform products and services

What the job involves

  • Join Niantic, the developer of Pokémon GO, Ingress, and Pikmin Bloom as a Product Manager on the platform team to lead, innovate, and build out the geospatial products that connect AR experiences to real locations in the physical world
  • You will partner with engineers, data scientists, game producers, and operators to develop and scale products used by millions of people around the world
  • You will be responsible for crafting the vision and strategy for how Niantic creates, processes, conflates, and serves the geodata that underpin our real-world AR platform
  • Build a deep understanding of the development processes for creating and interacting with AR content tied to real-world locations
  • Work alongside engineers, data scientists, game producers, and operators to gather insights and refine Niantic’s geospatial product line
  • Define product requirements for geospatial tools, applications, and data assets used by developers, operators, and players
  • Broadcast your vision through product roadmaps, rapidly iterate with stakeholder feedback, and deliver solutions that scale to millions of users
  • Define and track metrics to measure product success and impact
  • Collaborate and drive alignment with product leaders, engineers, and scientists to build and deploy solutions for the next generation of mapping
  • Required in-office 2 days on Tuesday and Wednesday

Our take

Niantic, Inc. is a software development company creating augmented reality mobile games, such as Ingress, Pokémon Go, and Harry Potter: Wizards Unite, that encourage players to go outside, explore, and meet people. The company was formed in 2010 as an internal startup within Google. Since its inception, hundreds of millions of people have used its products and services.

Although Niantic made a name for itself in the mobile gaming industry through the success of Pokémon Go, the company is hoping to become a platform for other developers to build location-aware AR apps on top of. In 2022, it released a location mapping software for AR, allowing AR experiences to be grounded to a physical location, like the front of a building or a park monument, rather than just floating aimlessly through a phone’s camera view.

Niantic plans to use this platform for an AR-based metaverse, an alternative to Meta’s plans for a VR-based metaverse that renders us bound to VR headsets. The company believes that an AR metaverse on a 3D map of the world will play a critical role in the next transition in computing, and raised funds to make this vision a reality in 2021.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

-14% employee growth in 12 months

Company

Funding (last 2 of 8 rounds)

Nov 2021

$300m

SERIES D

Dec 2018

$245m

SERIES C

Total funding: $774.3m

Company benefits

  • Robust medical, dental, and vision insurance including 100% paid employee healthcare
  • 100% of premiums for long term and short term disability and life insurance
  • Mental healthcare on-demand by Spring Health
  • Increasing paid time off with tenure, separate sick time accrual, five flex days per year to attend Niantic community events or volunteer
  • Company-wide shutdown between Christmas and New Years
  • 16 weeks of parental leave for parents, parental leave transition assistance by Cleo, Carrot fertility benefit
  • 401k Match, equity options, compare and refinance loans with Credible’s online loan marketplace
  • Cold breakfast, hot lunch and snacks all day, every day
  • Cell-phone, gym, and internet reimbursements, pre-tax commuter benefits, employee discounts via Fond
  • Employee donation match of up to $500 per year
  • Wellness activities including yoga and meditation, volunteer off-sites, employee Resource Groups

Company values

  • Start with a worthy goal
  • Invite everyone on board
  • Lead from the front
  • Set waypoints, and then stay on course
  • Speak the truth, to serve the mission
  • See it through
  • Weather storms
  • Summit mountains

Company HQ

Embarcadero, San Francisco, CA

Leadership

Having studied for an MBA at UCB, John worked as a Producer for 3DO before co-founding Big Network and Keyhole. He then spent over 11 years at Google as VP of Product, before leaving in October 2015 to found Niantic.

Prior to Niantic, Phil was acontributor to StreetView, GMail and Lively products while at Google. Additionally Phil was a GPU Architect at NVIDIA and a key contributor to the design and development several of their GPUS.

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