Senior Experience UI / UX Designer, Electronic Arts

CA$115.1-161.2k

Senior level
Vancouver
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

CA$115.1-161.2k

Senior level
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • At least 5+ years of experience designing for complex applications, such as creative tools, game engines or 3D software
  • Have worked on building products from the ground up, 0-1 product design
  • Present user experience research findings and design concepts to partners, gaining their support and support
  • Validate or debunk your assumptions by putting your work in front of users
  • Experience contributing at a strategic level to long-term planning and quarterly roadmaps
  • Experience setting up platform usage analytics, using tools to track user behaviour, and gathering insights for iterative design improvements
  • Draw on your mixed-methods research background to prioritise research opportunities, build and own research roadmap planning, and handle expectations with collaborators
  • A portfolio or project showing user-centered designs demonstrating how you used research and data to inform your decisions

Desirable

  • You have experience working within a Game Team
  • You have experience working with Technical Artists
  • You have experience working on 3D software
  • You have experience working in the generative AI space

What the job involves

  • We are looking for an experienced and experienced UX Designer to join our team to support from the ground up, the strategy, user experience, and interface design on a new project within Infinite Worlds. You will work with teams to ensure that end-users have a smooth and seamless experience
  • You will work within a newly established and growing Team with a positive culture/set of values. You will report to a Development Director
  • Work on ambiguous, complex problems and lead new research plans to help tackle them
  • Undertake discovery and user research, collecting feedback to comprehend user needs, pain points, and preferences. Influence product strategies and vision with these insights and distil them, along with competitive analysis, into user-centred design goals, incorporating the findings into subsequent design revisions
  • Visualise and prototype intended solutions at multiple levels of fidelity, including high-level wireframes, conceptual designs, design presentations and detailed specifications
  • Work both independently and collaboratively with fellow UX team members, technical artists, product managers, and software engineers who are geographically distributed across the globe
  • Stay updated on industry trends and best practices in UX design, and apply them to improve the portal's usability and user experience

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

Submit your salary to help other candidates with crowdsourced salary estimates.

Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

Share this job

View 76 more jobs at Electronic Arts