Senior Software Engineer, Rec Room

Experience

$164.8-216.3k

+ Stock options

C#
C++
Unity
Mid and Senior level
Remote in US
Rec Room

Platform for building and playing games together

Be an early applicant

Rec Room

Platform for building and playing games together

201-500 employees

B2CGamingEntertainmenteSportsVirtual RealityCommunity

Be an early applicant

$164.8-216.3k

+ Stock options

C#
C++
Unity
Mid and Senior level
Remote in US

201-500 employees

B2CGamingEntertainmenteSportsVirtual RealityCommunity

Company mission

To provide gaming lovers with amazing immersive social, multiplayer, VR, and AR experiences.

Role

Who you are

  • Bachelor’s degree in computer science or equivalent experience
  • 4+ years of experience as Software Developer, Game Developer, or Engineer on a game that shipped, ideally a social or multi-player game written in C# or C++
  • 4+ years of experience working with game engines such as Unity, Unreal, or something similar
  • Experience working closely with game designers and passion for game feel and high-quality player feedback
  • An understanding of game performance & optimization while building features for a cross-platform game
  • Excellent cross-discipline communication skills
  • Comfortable working in a fast-paced, autonomous, and ambiguous environment
  • A constant desire to learn, improve, and help others improve
  • Ability to onboard and work remotely or at our Seattle, WA office

Desirable

  • Experience working with Rec Room’s systems or tools
  • Experience working with other UGC systems or tools
  • Experience shipping games on multiple platforms (mobile, console, VR)
  • Experience working on a live online service
  • Strong 3d math skills

What the job involves

  • We are seeking a Sr. Software Engineer to work on our Experience team to build first-party content (Rec Room Originals - RROs)
  • In this role, you will build components that add new gameplay functionality to our in-game user-generated content system
  • You will partner with design to use these components to create delightful interactions and gameplay mechanics across multiple platforms (i.e. , mobile, console, and VR)
  • Design, build, and maintain gameplay components using C# that will expose new capabilities to circuits (our in-game scripting language) for Rec Room Original games
  • Build and optimize gameplay systems for Rec Room Original games using circuits
  • Analyze and optimize Rec Room Original games to meet our technical quality goals
  • Work autonomously and iteratively to improve existing RROs and help develop new RROs
  • Collaborate with teams across Rec Room to build great new technology for our players

Our take

Originally launched as a social hangout for virtual-reality headset users, Rec Room follows in the footsteps of gaming giants Roblox, offering a blend of gaming, social media, and user-generated content. With a teenage target market that is slightly older than Roblox, Rec Room now boasts around 29 million active users.

Like its closest rival, Rec Room also puts an emphasis on content creation, allowing users to create their own virtual rooms and games, and share them with the community. However, whilst other companies have relied on platforms like Facebook to initiate the social aspect of the gaming experience, Rec Room has independently provided a variety of social experiences for both novices and experienced gamers.

The company has recently seen both its user-base and valuation grow exponentially, with the considerable funding raised by the company cited to expand operations and business reach. Rec Room also has aims to experiment with changing avatars to add more personalization, for instance by adding feet, and is investigating further brand partnerships in apparel, music, and other categories, as well as more "game-adjacent" content.

Freddie headshot

Freddie

Company Specialist

Insights

Top investors

Some candidates hear
back within 2 weeks

20% employee growth in 12 months

Company

Funding (last 2 of 5 rounds)

Dec 2021

$145m

LATE VC

Mar 2021

$100m

LATE VC

Total funding: $294m

Company benefits

  • Flexible Work Culture - As a workplace, we're a fun, supportive, high trust culture and offer 100% remote or hybrid opportunities out of our Seattle office. We provide work from home office equipment, support, and furniture reimbursements
  • Unlimited Paid Time Off - We want you to be the best version of yourself. We offer unlimited PTO to give our team members the time they need, when they need it
  • 401K - Rec Room offers a competitive 401k package with 100% employer matching up to 6%
  • Health and Wellness - We offer premium benefits including: Medical, Dental, Orthodontics, Vision, Paid Parental Leave, Life Insurance, Long Term/Short Term Disability, FSA, Family Care, and EAP
  • Career Growth and Mentorship - We are growing fast and we make it a priority to invest in the growth and career development of our folks through educational opportunities and mentorship
  • Equity - Become a stakeholder in one of Seattle's most exciting Unicorns! We are a privately held company and offer competitive stock options

Company values

  • When in doubt, build it - We take a bias towards action. When in doubt, we build it. We value doers over talkers. Playable code speaks louder than any argument.
  • Ready, fire, aim, REPEAT! - We ship and iterate constantly. We learn by trying new things and listening to our community.
  • It's a small world - We respect our customers. We value long term connections over making a quick buck. No exploitive monetization methods.

Company HQ

Uptown, Seattle, WA

Leadership

They studied at Cornell before working at Microsoft HoloLens, in roles including Principal Program Manager.

Cameron Brown

(CCO)

They started their career at Beam Software before roles at Auran, Pandemic Studios, and EA. They also spent 4 years at Microsoft Creative Studios.

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