Data Engineer, Electronic Arts

Frostbite Analytics

CA$96.4-133.9k

SQL
AWS
Python
Tableau
Power BI
Azure
Spark
Qlik
Junior and Mid level
Vancouver
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

CA$96.4-133.9k

SQL
AWS
Python
Tableau
Power BI
Azure
Spark
Qlik
Junior and Mid level
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • College degree in Computer Science or related subject like Applied Statistics or Mathematics, or equivalent training and professional experience
  • 2+ years experience in data modelling, ETL processes, and data warehousing
  • 2+ years experience building data pipelines using MSFT database technologies and Azure tools and services (Azure Databricks, Azure Blob, Azure SQL), or other cloud providers
  • Proficiency in SQL and Python
  • Proficiency in software engineering good practices: version control, unit testing, code review, and documentation

Desirable

  • Microsoft Certified Data Engineer Associate or Databricks Data Engineer Associate certificate
  • 1+ years of experience with any Spark products (Azure Databricks, Azure Synapse, Apache Spark, AWS Glue)
  • Experience with data visualization tools such as Microsoft Power BI (preferred), Tableau, or Qlik
  • Knowledge of machine learning architecture and techniques

What the job involves

  • You will report to the Analytics Manager on the Frostbite Analytics team. We are unlocking creator-centric engine development by providing data products and analysis that enable quality, better workflows, and operational improvements
  • As a Data Engineer, you will create clean, easy-to-use data sources for the Frostbite team and our partners and help maintain our analytics framework
  • You will collaborate with analysts, data engineers, and software developers in Frostbite, and with other data professionals and software developers across EA
  • Our team promotes a culture of learning, inclusion, continuous improvement, and sustainable development
  • Collaborate with Data Analysts and our partners to define project data requirements
  • Develop scalable and reliable data pipelines for data ingestion, transformation and distribution
  • Maintain data sourced from Frostbite engine and tools usage, development, and team operations and related downstream tables
  • Document data and processes in the data catalogue
  • Identify opportunities for data optimization and process improvements to enhance the effectiveness of data-related operations
  • Learn and work with the latest technologies and methodologies and share best practices with the team

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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