Software Engineer Intern, Whatnot

Summer 2025, Ireland

Salary not provided
Remote in Ireland
Whatnot

Live stream platform & marketplace for collectibles

Open for applications

Whatnot

Live stream platform & marketplace for collectibles

501-1000 employees

B2CMarketplaceToysSocialSocial MediaConsumer Goods

Open for applications

Salary not provided
Remote in Ireland

501-1000 employees

B2CMarketplaceToysSocialSocial MediaConsumer Goods

Company mission

Whatnot missions is to enable anyone to turn their passion into a business and bring people together through commerce.

Role

Who you are

  • Previous Internship Experience or Teacher Assistant Experience
  • Problem solver and out-of-the-box thinker
  • Willing to take risks and build product and systems for 1M+ users
  • Graduating in 2025 with a CS or Software Engineering degree

What the job involves

  • You will have the opportunity to shape the future of live shopping alongside our senior software engineers. Paired with a manager and a mentor, you will lead mission critical projects that support our exponential growth and influence the long term evolution of Whatnot’s technology
  • You will work in cross-functional multidisciplinary teams enabling you to directly impact the direction of our platform. Your design, code, and ideas will contribute to solving some of the most complex technical challenges we face today and define future engineering initiatives
  • Some sample projects you might work on are:
  • Building out end to end features that support customers across the world in growing their business on Whatnot
  • Work directly with senior leaders to unify internal reporting on business core metrics while we continue rapid growth
  • Improve observability for other teams using our platform
  • Refactor critical line of business systems to support continued growth in the user experience

Our take

The collectible toy market is large, and Whatnot has built a unique social platform that enables sellers to use livestreams to showcase their products and reach more buyers. The company’s focus is on collectible toys, some of which are rare and can cost thousands of dollars, and has also expanded to sports cards.

The idea of Whatnot was led by buyer trends. Instagram's live feature became a popular place for selling toys and trading cards, but of course was not set up to facilitate bidding or handling payments after a sale occurs. Whatnot combines live showcasing with follow-up sale capabilities, thus serving the community in a more novel way than established collectibles market players such as eBay.

The company has grown fast. It was established in 2019 and has already expanded from its original category - Funko Pop figurines - to Pokemon cards, pins, sports cards, and many more. There is still plenty of scope for expanding into new categories, as the company aims to establish itself as the go-to for this large niche, which will be facilitated by the strong levels of funding that Whatnot has raised.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Some candidates hear
back within 2 weeks

54% employee growth in 12 months

Company

Employee endorsements

Hard working team

"Everyone here puts in the work. It's refreshing to work on a team where everyone is carrying their weight and lifting each other up. The work ethic..."

Funding (last 2 of 6 rounds)

Jul 2022

$260m

SERIES D

Sep 2021

$150m

SERIES C

Total funding: $484.2m

Company benefits

  • Wellness: Health, dental, vision, and life insurance plans. We also cover some of the cost for your dependents as well.
  • Compensation: Full-time Whatnauts receive equity, a WFH stipend to support your remote workspace and a monthly stipend to dogfood the app.
  • Recharge: Flexible Time Off policy, holiday week off at the end of year, and paid parental leave after 1 year with us.
  • Flexibility: Remote-first work culture. We provide a working environment where you're in charge of your time and schedule.

Company values

  • Always listen to customers
  • Move uncomfortably fast
  • Prioritize impact ruthlessly
  • Own everything and nothing
  • Set crazy goals
  • Provide extreme transparency
  • Optimize for the upside
  • Team over ego
  • Figure it out
  • Deeply understand why
  • Have fun & be nice

Company HQ

Marina del Rey, CA

Leadership

Grant LaFontaine

(Co-Founder & CEO)

Former Product Marketing Manager at Google, Project Manager at Facebook. Also co-founded Kit.

Logan Head

(Co-Founder)

Experience in Engineering, including at Maker's Row, Factr, and Flight Club. Former Senior Product Manager at GOAT.

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