Technical Project Manager, Electronic Arts

Temporary

Salary not provided
AWS
GCP
Azure
JIRA
Confluence
Mid and Senior level
Austin
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

Salary not provided
AWS
GCP
Azure
JIRA
Confluence
Mid and Senior level
Austin

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • Undergraduate degree in Computer Science, Engineering, Business, or equivalent experience
  • 4+ years of program management experience
  • 2+ years of experience across component definition, design, engagement, infrastructure, engineering, and service management for online services and platforms
  • Experience with documentation and work tracking tools like Confluence, GitLab, JIRA, Teams/Sharepoint, Workfront, and Hansoft
  • Experience with cloud engineering components including container models, service discovery, monitoring and diagnostic tooling, and dev chain tooling
  • Familiarity with Cloud Native Computing Foundation (CNCF), Cloud Service Providers (AWS, GCP, and Azure), Continuous Integration and Continuous Delivery (CI/CD) pipelines and principles, and GitOps

Desirable

  • Experience in cloud computing, online gaming, or similar industries
  • Understanding of distributed systems and microservices
  • Experience leading technical design discussions for system architectures and APIs
  • Experience delivering products that are consumed by developers and DevOps engineers (vs. non-technical users)

What the job involves

  • Production Infrastructure & Engineering (PI&E) organization provides the essential platforms and infrastructure hosting solutions that power EA's live services
  • As a (Temporary Full-Time) Technical Project Manager, you will work with development teams to design and deliver automated hosting platforms for different game servers and services, with environments ranging from development and testing to production hosting
  • This platform will enable optimized workflows for provisioning, observability, and fleet management of on-premises, hybrid, and cloud-native workloads for game studios and their partners
  • You will identify user scenarios, designing APIs, providing UI requirements, integrating with external systems, and making decisions on when to build proprietary components vs. using the open-source ones
  • You will establish and manage milestones, success criteria, resource allocation, and successful delivery of your products and projects
  • You will report to the Director of Program Management Director Game Server and Workloads Hosting
  • You will lead cloud infrastructure and services development efforts and collaborate across independent development teams to consolidate and operationalize platforms
  • You will guide platform vision and engagement goals into tactical efforts with roadmaps, priorities, and measurable milestones
  • You will identify and scope partner / customer requirements to establish user stories, use cases, and requirements
  • You will participate in change and release management that results in zero downtime and zero data loss deployments

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

Submit your salary to help other candidates with crowdsourced salary estimates.

Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

Share this job

View 76 more jobs at Electronic Arts