Senior Computer Vision Researcher, Electronic Arts

Digital Humans, SEED

CA$133.4-193.2k

Python
C++
CUDA
OpenGL
Flow
Expert level
Remote in Canada
Toronto
Vancouver
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

CA$133.4-193.2k

Python
C++
CUDA
OpenGL
Flow
Expert level
Remote in Canada
Toronto
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • A degree in computer science, computer vision, or a relevant field
  • 10+ years of experience in the gaming industry or a related field, with a focus on computer vision research and development
  • Expertise in 3D computer vision algorithms and techniques, such as camera model, calibration, bundle adjustment, photo consistency
  • Experience implementing photogrammetry and surface reconstruction algorithms, optical flow, or feature tracking algorithms, either via traditional or machine learning-based techniques
  • Knowledge of mesh deformation algorithms and discrete differential operators
  • Experience in GPU optimization with CUDA, OpenGL & Vulkan
  • A tracked record of having delivered technology, either in AAA games or relevant products
  • Publications, presentations, or related artifacts in computer vision research
  • Proficient in programming languages such as C++, Python, or similar
  • Familiarity with game engines
  • You work well within a team and want to collaborate with other researchers, engineers, artists, and designers
  • Willingness to travel for conferences and visit teams across EA studios
  • You care about video games
  • With your passion for computer vision, you have a good sense of the path to true innovation for digital humans in video games
  • You know the relevant research areas in the field and know how they need to evolve and be applied to deliver unforgettable experiences

What the job involves

  • We are looking for a Senior Computer Vision Researcher - someone with a wide gamut of experience in the computer vision field to contribute their unique expertise across SEED's projects targeting the acquisition, processing, and creation of digital humans, to create technology that enables world-class experiences for our players
  • You will also work with other researchers to design and implement technology that enables novel experiences for our players
  • This is an applied R&D role: you excel at both researching and implementing end-to-end solutions and know how to balance between quality and performance to ensure the delivery of results
  • Bring new ideas, discuss, and implement computer vision solutions to some of the most complex video game challenges to create differentiation for EA
  • As part of a collective of diverse individuals, you will also contribute your unique expertise across SEED's projects that live at the intersection of many domains
  • Research novel computer vision technology, and applications for real-time use cases in games and game development pipelines
  • Build demos that showcase novel applications of computer vision technology
  • Lead the end-to-end delivery of novel computer vision technology, from the R&D workbench into products at EA, in partnership with game teams and central technology groups
  • Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains
  • Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas
  • Share your work through publications, open sourcing, and speaking at conferences

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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