Senior Software Engineer, Electronic Arts

Game Tools

$142.9-239.7k

Salary dependent on US locations. Salary for British Columbia (depending on location e.g. Vancouver vs. Victoria) applicants: $133,400 - $193,200 CAD

Python
C#
C++
Maya
Houdini
Senior level
Austin
Los Angeles
San Francisco Bay Area
Toronto
Vancouver
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

$142.9-239.7k

Salary dependent on US locations. Salary for British Columbia (depending on location e.g. Vancouver vs. Victoria) applicants: $133,400 - $193,200 CAD

Python
C#
C++
Maya
Houdini
Senior level
Austin
Los Angeles
San Francisco Bay Area
Toronto
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 5+ years of experience in development of game engines and tools
  • Excellent working knowledge of C# and C++ and Python
  • Experience working with game content importing, exporting, and pipeline transformations
  • Experience working with WPF or other desktop UI frameworks
  • Experience with multithreaded programming and debugging
  • Experience working with a team of engineers to deliver software application

Desirable

  • Experience working with User Experience, Usability or Interaction Design
  • Knowledge of content creation workflows in Maya and Houdini
  • Knowledge of mathematics and 3D concepts used in game engines and tools
  • Bachelor’s degree in computer science or related field, or equivalent training and professional experience

What the job involves

  • Full Circle is looking for a Sr. Software Engineer - Game Tools to join the Skate Team to help us bring our game creation tech to the next level
  • As a senior software engineer you are expected to be skilled at engineering communications, analysis, and clarifications. You will drive the improvements our game needs for tools and content workflows
  • You will build the tools that power the best games in the industry
  • You will create and support tools that implement content workflows and game asset transformations
  • You will create and support workflows for content creators and designers
  • You will create and support interfaces that empower our game development team

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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