Rendering Software Engineer, Electronic Arts

CA$93.7-153.9k

Photoshop
C++
Maya
Mid and Senior level
Vancouver
Electronic Arts

Video game company

Open for applications

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Open for applications

CA$93.7-153.9k

Photoshop
C++
Maya
Mid and Senior level
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 3+ years’ experience with C++ development
  • Experience developing graphics techniques and detailed knowledge of graphics hardware
  • Math skills including trigonometry, calculus, and linear algebra
  • Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development
  • 1+ years of experience with Direct 3D, Open GL or equivalent
  • Experience in object-oriented design and implementation
  • Knowledge of good software engineering practices
  • Understanding of memory management, multiple processor use, and runtime optimization
  • Test and debug other engineer's code
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience
  • Experience shipping at least one title on PS4, PS3, Xbox One or Xbox360
  • Experience with graphics tools and exporters such as Maya, Motion Builder and Photoshop; knowledge of Maya API and Mel programming
  • Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture
  • Working knowledge of DX11 is a significant plus

What the job involves

  • Render Software Engineer is a part of the game creation process
  • They are involved in architectural design and implementation of rendering technology on multiple platforms
  • They are working with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and graphical FX
  • You will participate in both internal and external graphics conferences to both gain and share knowledge
  • Develop core rendering features, engine components and tools
  • Research and implement rendering techniques
  • Create reusable and flexible rendering technologies
  • Write technical design specifications
  • Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages
  • Profiles and optimises rendering modules of a game engine
  • Stay up to date with latest hardware & software changes enhancing the rendering domain
  • You will report to the engineering team's manager and work with your peers to render specific tasks

Otta's take

Xav Kearney headshot

Xav Kearney

CTO of Otta

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Founders

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

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Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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