Analytics Engineer, Rec Room

$132.8-179.7k

SQL
JavaScript
Python
dbt
Mid and Senior level
Remote in US
Rec Room

Platform for building and playing games together

Be an early applicant

Rec Room

Platform for building and playing games together

201-500 employees

B2CGamingEntertainmenteSportsVirtual RealityCommunity

Be an early applicant

$132.8-179.7k

SQL
JavaScript
Python
dbt
Mid and Senior level
Remote in US

201-500 employees

B2CGamingEntertainmenteSportsVirtual RealityCommunity

Company mission

To provide gaming lovers with amazing immersive social, multiplayer, VR, and AR experiences.

Role

Who you are

  • 3+ years of SQL development experience. Experience with cloud / MPP data warehouse solutions such as Databricks SQL Warehouse is preferred
  • Solid proficiency in SQL (aggregate functions, window functions, complex joins, CTE), including query optimization skills
  • Previous experience with pipeline orchestration. DBT and Prefect preferred
  • Experience with dashboarding tools. Sigma and Hex experience is a plus
  • Familiarity with processes for handling event-based data is a plus
  • Experience with Python and Javascript is a plus

What the job involves

  • As an Analytics Engineer, you'll be a key member of a small team supporting our data warehouse and analytics layer, setting us up to scale in both the number of players and internal users. You will be supported by other analytics engineers, mentored and leveled to take on increasingly complex ELT and data modeling projects, and partner closely with teams such as Growth, Economy, User-generated Content, and Social, among others, empowering them to understand player behavior deeply
  • Partner with PMs, designers, engineers, and analysts/data scientists to build out the data layer to empower analysis, experimentation, and new product features with the support of other senior engineers on the team
  • Develop and maintain our ELT pipeline, which includes streaming, micro-batch, and daily batch load processes using tools such as Rudderstack, Fivetran, Prefect and DBT
  • Develop data warehouse models on a Databricks SQL Warehouse using established patterns and processes that serve as the foundation for scaling our data
  • Apply software engineering practices (e.g., code review, testing, version control, iterative development) when creating new datasets to ensure data quality across our pipelines and BI tools
  • Work with the support of senior engineers, taking on increasingly complex projects
  • Design and implement top-level company dashboards to serve as the source of truth for company performance using tools such as Sigma and Hex
  • Build out experimentation datasets and pipelines to allow for granular analysis of A/B tests
  • Partner with ML teams to build out data models to be used in model deployment
  • Work with partner teams to build datasets that will impact production, such as creator and player statistics
  • Be curious and constantly learning!

Our take

Originally launched as a social hangout for virtual-reality headset users, Rec Room follows in the footsteps of gaming giants Roblox, offering a blend of gaming, social media, and user-generated content. With a teenage target market that is slightly older than Roblox, Rec Room now boasts around 29 million active users.

Like its closest rival, Rec Room also puts an emphasis on content creation, allowing users to create their own virtual rooms and games, and share them with the community. However, whilst other companies have relied on platforms like Facebook to initiate the social aspect of the gaming experience, Rec Room has independently provided a variety of social experiences for both novices and experienced gamers.

The company has recently seen both its user-base and valuation grow exponentially, with the considerable funding raised by the company cited to expand operations and business reach. Rec Room also has aims to experiment with changing avatars to add more personalization, for instance by adding feet, and is investigating further brand partnerships in apparel, music, and other categories, as well as more "game-adjacent" content.

Freddie headshot

Freddie

Company Specialist

Insights

Top investors

Some candidates hear
back within 2 weeks

20% employee growth in 12 months

Company

Funding (last 2 of 5 rounds)

Dec 2021

$145m

LATE VC

Mar 2021

$100m

LATE VC

Total funding: $294m

Company benefits

  • Flexible Work Culture - As a workplace, we're a fun, supportive, high trust culture and offer 100% remote or hybrid opportunities out of our Seattle office. We provide work from home office equipment, support, and furniture reimbursements
  • Unlimited Paid Time Off - We want you to be the best version of yourself. We offer unlimited PTO to give our team members the time they need, when they need it
  • 401K - Rec Room offers a competitive 401k package with 100% employer matching up to 6%
  • Health and Wellness - We offer premium benefits including: Medical, Dental, Orthodontics, Vision, Paid Parental Leave, Life Insurance, Long Term/Short Term Disability, FSA, Family Care, and EAP
  • Career Growth and Mentorship - We are growing fast and we make it a priority to invest in the growth and career development of our folks through educational opportunities and mentorship
  • Equity - Become a stakeholder in one of Seattle's most exciting Unicorns! We are a privately held company and offer competitive stock options

Company values

  • When in doubt, build it - We take a bias towards action. When in doubt, we build it. We value doers over talkers. Playable code speaks louder than any argument.
  • Ready, fire, aim, REPEAT! - We ship and iterate constantly. We learn by trying new things and listening to our community.
  • It's a small world - We respect our customers. We value long term connections over making a quick buck. No exploitive monetization methods.

Company HQ

Uptown, Seattle, WA

Leadership

They studied at Cornell before working at Microsoft HoloLens, in roles including Principal Program Manager.

Cameron Brown

(CCO)

They started their career at Beam Software before roles at Auran, Pandemic Studios, and EA. They also spent 4 years at Microsoft Creative Studios.

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