Client Engineer, Electronic Arts

CA$96.4-133.9k

Salary is applciable to British Columbia candidates only and may vary on further locations

Python
C#
Unity
Maya
Senior level
Remote in Canada, US
Toronto
Vancouver
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

CA$96.4-133.9k

Salary is applciable to British Columbia candidates only and may vary on further locations

Python
C#
Unity
Maya
Senior level
Remote in Canada, US
Toronto
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 5+ years of professional development experience coding games
  • 3+ years of experience with Unity Engine
  • You have a solid understanding of Unity’s many different features
  • You have a deep understanding of C# and its best practices
  • You can contribute effectively as a generalist and take on many different feature areas
  • You develop reliable, readable, and debuggable software
  • You have developed and refined large features for a mobile game
  • You have a desire to work with other engineers and designers to iteratively add features
  • You are passionate about building games
  • You are excited to solve new problems and help others overcome challenges
  • You have effective written and verbal communication skills
  • You have a desire to share and learn from your peers

Desirable

  • You have extensive experience with Unity’s rendering features and graphics programming
  • You have experience creating remote asset pipelines using Unity asset bundles
  • You have experience collaborating with tech artists to implement graphics features
  • You have experience working with art assets in Maya, including its support of Python scripting
  • You have worked on a casual city-building game or merge game

What the job involves

  • You will be working to develop a new mobile title for EA. As a studio, we build games for Imaginative Creators; games that allow players to create something that is an expression of their unique personality
  • In this role you will be reporting into the game’s Client Lead and implementing code across a broad feature set
  • Within a small engineering team, you will collaborate with other disciplines to build, program, and test features
  • You will build systems in Unity and C# for areas that could include game mechanics, simulation, graphics features, asset management, UI, tool creation, and more
  • Work with other disciplines like Design and Art to help solidify game requirements
  • Collaborate with engineers to design robust, understandable, and reusable software
  • Implement extensible code with usable interfaces in C#
  • Use experience with Unity game engine to build small- to large-scale features
  • Debug complex issues to improve game logic, memory usage, and game performance
  • Create testable systems and own the quality of your code, including bug fixes
  • Monitor and refine feature work over time, refactoring and optimizing when necessary
  • Make your work visible by planning, prioritizing, and tracking it with team’s processes
  • Use proven tools for source control, task management, and app distribution to maintain reliable communication and milestones
  • Communicate well within the Engineering team to influence processes and practices

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

Submit your salary to help other candidates with crowdsourced salary estimates.

Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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