Software Engineer, Electronic Arts

CA$115.1-161.2k

React
Kubernetes
TypeScript
JavaScript
GraphQL
Node.js
Contentful
Angular 8+
Senior level
Vancouver
Electronic Arts

Video game company

Be an early applicant

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Be an early applicant

CA$115.1-161.2k

React
Kubernetes
TypeScript
JavaScript
GraphQL
Node.js
Contentful
Angular 8+
Senior level
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 5+ years of experience in a technical role focused on development and operation of live services at scale
  • Strong Javascript and Typescript experience
  • Strong understanding of frontend web technologies and patterns
  • Familiarity with backend web technologies
  • Familiarity with databases
  • Experience with GraphQL, NodeJS, and Kubernetes is a plus

Desirable

  • Familiarity with React, or other front end libraries such as Angular
  • Familiarity with build and deploy pipelines and have experience troubleshooting build failures
  • Familiarity with frontend automation testing frameworks and tools
  • Familiarity with using content management systems such as Contentful

What the job involves

  • At our core, Electronic Arts is a game maker that connects hundreds of millions of players from around the globe to some of the world's greatest games. The EAX team is guiding the strategy and implementation of important initiatives for EA's players to connect them to one another and to the games they love to play
  • These initiatives include: the EA app, EA Play, our cross-platform subscription, EA's gaming service on PC; and a host of other consumer experiences and ecommerce solutions related to connecting players across platforms and within our games
  • In your role as a Software Engineer, you will work with a team to build and grow our player-facing experiences within the EA app
  • You will collaborate across departments (Design, Engineering, QA, Project Management) and other internal customers to align and implement
  • You will also be a regular consumer of data to analyze performance of our live service products and collaborate with our senior engineers to identify live service opportunities to create richer player experiences
  • You will report to the Technical Director as a core contributor to the EAX team based in EA Vancouver
  • Implement modular, testable and highly scalable features to millions of players
  • Collaborate with other developers, promoting a culture of technical performance, maintainability, and quality
  • Collaborate across departments (Design, Engineering, QA, Project Management) and other internal customers
  • Troubleshoot and solve live issues in collaboration with the support team
  • Learn new technologies and apply new techniques to improve existing solutions

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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