Quality Designer, Electronic Arts

Test Automation, Respawn

CA$89.3-123k

C#
JIRA
Mid and Senior level
Vancouver
Electronic Arts

Video game company

Be an early applicant

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Be an early applicant

CA$89.3-123k

C#
JIRA
Mid and Senior level
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • You are focused on technical areas of software use technology to multiply effort and expand use of test automation. You may also have varying competence of Machine Learning (ML) & Artificial Intelligence (AI) enabled autotests
  • 3 to 5 years of experience in quality assurance or applicable experience in technology fields
  • In-depth knowledge of software/game development, including both Agile and waterfall methodologies
  • Experience driving and contributing to discussions with senior discipline leaders
  • Experience with Back-end development or back-end development QA
  • Experience with test automation tools or test harnesses
  • Experience working with medium-to-large-scale teams and distributed peers
  • Experience with bug prevention and containment strategies
  • Defect and Task tracking tool experience (JIRA, JAAS, Github)

Desirable

  • Computer Science (CS) degree or comparable work experience
  • Experience with C# or other Object Oriented Programming languages

What the job involves

  • Respawn is looking for a Quality Designer II with a focus in the technical space to join an established, experienced team working on Apex Legends
  • You will work with the Foundations (systems), Rendering, and automation teams to ensure the quality of feature releases, the use of automation/tools, and identify project risks
  • You will promote software & game quality by maturing end-to-end strategies that ensure comprehensive and impactful test design, bringing together approaches to verification across functional, experiential, and technical elements of quality
  • You will report to the Development Manager
  • Design and evolve test strategies by looking into historical data, working with test experts, and communicating with developers
  • Create test plans in collaboration with Feature Group Managers and testing teams
  • Work with Feature Group managers to establish milestone acceptance criteria and hold partners accountable
  • Analyze existing test automation and tools to identify automation opportunities for the Foundations and Rendering team
  • Collaborate with our automation team on their tools and platform to partner and understand our team’s automation needs
  • Work with developers to categorize code risks
  • Use risks to drive test coverage and/or automation opportunities
  • Help evolve the team’s processes with a focus on peer mentoring to expand the team’s capabilities and responsibilities
  • Collect data and feedback from test results and use that data to inform meaningful conclusions and driving recommendations and change

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

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Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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