Technical Product Manager, Electronic Arts

CA$133.4-193.2k

C++
Senior and Expert level
Vancouver
Electronic Arts

Video game company

Be an early applicant

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Be an early applicant

CA$133.4-193.2k

C++
Senior and Expert level
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 7+ years of experience in gaming technology
  • Technical leadership and/or mentoring experience
  • Experience leading a team of 5+ engineers
  • C++, architectural, and software engineering skills
  • Experience with the software design/architecture process
  • Experience communicating product updates, milestones, and progress to internal and external partners: Demonstrated ability to explain technical issues to both technical and non-technical audiences
  • Capability to produce a wide array of user requirements into a product plan for an engineering team
  • Experience working with technical and creative partners
  • Experience with public speaking and presentations

What the job involves

  • Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams
  • We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms
  • You will work on our strategic, multi-year projects focused on improved creation pipelines and runtime functionality, both users facing and internal, for all EA SPORTS titles
  • You will help shape the technology, tools and workflows to support long-term strategic projects across all EA Sports franchises
  • You will be a leader and a technology champion, advancing character creation, realistic visuals and user-generated experiences
  • You will collaborate with partner teams to propose, plan and implement core technologies shaping the future of EA Sports
  • You will report to the Director of Sports Tech - Advanced Technology Group and as a people manager, you will help shape people's careers and mentor the team in growing and reaching their full potential
  • Work with the development team to advance the core technologies supporting EA Sports long-term technology initiatives
  • Propose strategy for shared technology to support advancing character creation, realistic visuals and user-generated experiences
  • Transform technology strategy into execution plans, in collaboration with Frostbite game engine teams and EA Sports game teams
  • Promote technology initiatives through stakeholder engagement and presenting to leadership on product vision and strategy
  • Guide the team’s engineering and architectural best practices, in partnership with the Technical Lead

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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