Senior Experience Designer, Electronic Arts

EA SPORTS FC

CA$115.1-161.2k

Senior level
Vancouver
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

CA$115.1-161.2k

Senior level
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 5+ years of experience as a UI designer, interaction designer, product designer or similar role
  • Work closely with production and directors to define and prioritize tasks, plan project schedules, allocate resources, and ensure that objectives and milestones are realistically achievable
  • Leverage and evolve an established FC Design System and Visual Identity when crafting visual and interactive solutions
  • Deliver all phases of production from concept to completion (e.g. mockups, hi-fidelity comps, prototypes, production-ready assets in alignment with the product's goals, usability and accessibility standards and brand.)
  • Take ownership of design features autonomously and iterate on presentation and interaction to both look pixel-perfect and feel great
  • An eye for detail and visual composition with the ability to create visually stunning solutions in 2D and 3D (e.g. layouts, information organization, typography, color theory)
  • Develop and maintain strong creative and collaborative partnerships across disciplines to help further develop the game experience and visual language
  • Find opportunities to improve implementation standards, process, and collaborative workflows
  • Excellent verbal and written communication skills, with the ability to articulate, rationalize, and empathize with user needs effectively
  • Be a mentor and foster a culture of growth and education within the XD team while being a champion for UX UI within the organization
  • Continuously seek trend-setting opportunities to support innovation
  • Passion and interest as well as past experiences with 2D/3D Motion Graphics are a plus

What the job involves

  • We at EA Sports have reached the next level of cohesion and craft by evolving into a modern Experience Design practice that brings UX and UI together, understanding that neither exists in a vacuum
  • The team is passionate and committed to developing an immersive player experience within FC
  • You will use your creativity, passion and knowledge of experience design, branding, and modern UI/UX practices to develop leading edge experiences for highly engaged Football Club fans
  • You will work closely with the Game Design Director and your partners from the Experience Design Team, Engineering, Game Design, Production, Art Direction and Creative Direction to create experiences that surprise, delight and inspire millions of players around the world to play
  • This is an opportunity to do career-defining work and be a part of EA's most successful franchise – EA SPORTS FC
  • This role will report to the Experience Design Director

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

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Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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