Software Engineer, Electronic Arts

ML Operations

CA$115.1-161k

Salary is applicable to British Columbia candidates only, is partially dependent on location and may vary on further locations

SQL
AWS
Python
Tensorflow
Terraform
Azure
Spark
PyTorch
Senior level
Remote in Canada
Vancouver
Electronic Arts

Video game company

Be an early applicant

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Be an early applicant

CA$115.1-161k

Salary is applicable to British Columbia candidates only, is partially dependent on location and may vary on further locations

SQL
AWS
Python
Tensorflow
Terraform
Azure
Spark
PyTorch
Senior level
Remote in Canada
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • You're keen on forging a career path in DevOps, MLOps, and cloud infrastructure
  • You enjoy being a hands-on contributor, in both architecture / design and implementation
  • You're willing to step beyond your comfort zone and face new challenges
  • You enjoy working in a versatile team of Software Engineers and Technical Artists
  • 5+ years of experience as an engineer focused on DevOps, MLOps, or a similar domain
  • Proficiency in software engineering best practices: version control, testing, code review
  • Proficient in using Python, Spark SQL to query large datasets
  • Expertise in ML frameworks like PyTorch, TensorFlow
  • Experience working with cloud services at scale (one of AWS, Azure, or Google) using IAC tools such as Terraform
  • Experience integrating / working with MLOps pipelines and products like Databricks or similar
  • Comfortable working in a remote or hybrid environment
  • Willing to travel to meet with team members and partners in person
  • Bachelor's degree in one of Computer Science (or related technical field) or equivalent practical experience

What the job involves

  • Game Production Solutions is a new division in Creative Technologies at Electronic Arts. In the Game Production Solutions group we build solutions for our customers (Game Teams / Creators). We empower game creators to make an outsized impact with our technology
  • We are working on projects related to generative AI and Machine Learning, focused on Generative AI for game assets
  • The platform we are building is to power Generative AI for game creators across EA. We are using powerful models fine-tuned and adapted for asset creation, where performance, ease of use, and security are priorities
  • As an engineer in this group, you will deploy AI/ML solutions for our game creators: taking the solution from dev to production, ensuring security compliance, implementing scaling technology, and so on will all be a part of your role
  • In addition to the focus on MLOps, this role also demands adeptness in traditional DevOps and infrastructure responsibilities. You will take a hands-on approach to managing the workflows for asset pipelines, partnering with Software Engineers who author pipeline code, and doing hands-on, daily management of cloud infrastructure
  • You will report into the Technical Director that oversees DevOps and MLOps in our group
  • Manage large-scale data sets: Create solutions for the collection, storage, cleaning, and labelling of training data (game assets.)
  • Build end-to-end machine learning systems: Including data collection/labelling, training pipelines, model deployment, and monitoring
  • Automation: Automate the CI / CD process for model training
  • Deployment: Deploy services and models to cloud infrastructure at scale
  • Monitoring: Monitor ongoing execution and performance
  • Documentation: Create documentation on the processes and technologies
  • Collaboration: You will collaborate with partners around the company to ensure compliance with infrastructure, security, and development standards

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

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Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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