Principal Software Engineer, Manticore Games

Gameplay

Salary not provided
C++
Unreal Engine
Senior and Expert level
Remote in US
San Francisco Bay Area
Manticore Games

Game development & social game-playing platform

Job no longer available

Manticore Games

Game development & social game-playing platform

101-200 employees

B2CGamingDeep TechWeb 3.0

Job no longer available

Salary not provided
C++
Unreal Engine
Senior and Expert level
Remote in US
San Francisco Bay Area

101-200 employees

B2CGamingDeep TechWeb 3.0

Company mission

Manticore Games' mission is to create gameplay worth sharing, and enable others to do the same.

Role

Who you are

  • A minimum of 7 years programming in C++
  • A minimum of 7 years in game development
  • Experience using Unreal Engine
  • Experience architecting and implementing game systems, user interfaces, tools, back-end services, etc
  • Ability to collaborate effectively across disciplines such as art, design and engineering
  • Strong communication skills: must be able to explain technical concepts, constraints, and problem solve with people who are not engineers
  • BS degree in Computer Science or a related field or 5+ years industry experience as the degree equivalent

Desirable

  • Experience optimizing features and hitting performance targets
  • Experience with PC and mobile targets
  • Understanding of game networking concepts - peer to peer, client/server, latency compensation, etc
  • Experience with MMOs or online games with RPG elements
  • Interest and/or experience with blockchain technology

What the job involves

  • Designing, developing and implementing major gameplay systems
  • Developing client-server gameplay code
  • Assisting Design and Art in planning and implementing and iterating on game concepts and player abilities
  • Integrating gameplay systems with other parts of our platform
  • Maintaining and extending engine code

Otta's take

Theo Margolius headshot

Theo Margolius

COO of Otta

Founded in 2016 by a pair of former Zynga and EA game developers, Manticore Games is best known for being the developer of Core, a heavily funded and increasingly popular game creation and discovery platform for iOS and the Metaverse.

In theory, Core is fairly similar to the likes of Roblox and RecRoom, but is geared much more towards “older” users aged fourteen and above. Despite only launching in 2021, Core’s numbers thus far have been extremely impressive, with three million players in the first year alone as well as tens of thousands of games and creators.

Considering that the Metaverse gaming market is expanding, it’s easy to see why investors are pouring money into the space. Manticore Games has benefited greatly from this, and having already expanded its headcount to triple figures, is showing no signs of slowing down while the market is this lucrative.

Insights

Top investors

-8% employee growth in 12 months

Company

Funding (last 2 of 5 rounds)

Mar 2021

$100m

SERIES C

Sep 2020

$15m

LATE VC

Total funding: $163m

Company benefits

  • Medical, Dental, Vision & Disability Insurance
  • 401(k)
  • Maternity & Parental Leave
  • Flexible PTO
  • Commuter Benefits

Company HQ

East San Mateo, San Mateo, CA

Founders

Co-founded and was CEO of game developer A Bit Lucky, which was acquired by Zynga in 2012. Went on to become General Manager, then Vice President & Head of Corporate Development at Zynga before co-founding Manticore Games.

Jordan Maynard

(Chief Creative Officer)

Former Software Engineer at EA and Senior Technical Design Director at Trion World Network. Co-founded A Bit Lucky and was the company's Chief Creative Officer until Zynga's 2012 acquisition, then became a Creative Director at Zynga.

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