Senior Product Designer, Rec Room

Rec Room Studio

$137-185k

Unity
Unreal Engine
Maya
Senior and Expert level
Remote in US
Rec Room

Platform for building and playing games together

Be an early applicant

Rec Room

Platform for building and playing games together

201-500 employees

B2CGamingEntertainmenteSportsVirtual RealityCommunity

Be an early applicant

$137-185k

Unity
Unreal Engine
Maya
Senior and Expert level
Remote in US

201-500 employees

B2CGamingEntertainmenteSportsVirtual RealityCommunity

Company mission

To provide gaming lovers with amazing immersive social, multiplayer, VR, and AR experiences.

Role

Who you are

  • 7+ years of product design experience
  • Proven leadership, organizational, and execution skills
  • Experience working with 3D modeling tools (i.e. blender, Maya)
  • Experience working with game engines such as Unity or Unreal engine
  • Experience defining design vision and strategy for consumer products or games
  • Experience going through a full product lifecycle, integrating customer feedback into design requirements, driving prioritization and pre/post-launch execution
  • Experience developing UX frameworks that create reusable solutions applicable across multiple features rather than one-off implementations
  • Experience designing for various input devices while preserving their native feel and interaction models
  • Experience working in a technical environment with a cross-functional team (i.e. art, development, data, etc) to drive design vision and help define product requirements
  • Bachelor's degree (or foreign degree equivalent) in HCI, Interaction Design, Ergonomics, or equivalent work experience

Desirable

  • Expert knowledge of UGC platforms and communities
  • Working knowledge of game development tools
  • Design systems and component building
  • Visual craft, 3D experience and iconography

What the job involves

  • As a Product Designer for the Studio Team, you will help shape the future of identity, user-generated content, and cross-platform gaming
  • You will define the User Experience (UX) vision and strategy while creating world-class designs that come to life as you work with teams to spec, roadmap, ship, and iterate to success.
  • You'll improve processes across product teams and help grow the design discipline
  • Create world-class user experiences that delight a diverse, global audience of Creators
  • Leverage design thinking to craft strategy and approach that maximize the impact of your designs
  • Work cross-functionally with Product and Engineering to determine feature roadmaps and contribute to the overall vision for Rec Room Studio
  • Work with designers across the company to share and improve upon best practices and process

Our take

Originally launched as a social hangout for virtual-reality headset users, Rec Room follows in the footsteps of gaming giants Roblox, offering a blend of gaming, social media, and user-generated content. With a teenage target market that is slightly older than Roblox, Rec Room now boasts around 29 million active users.

Like its closest rival, Rec Room also puts an emphasis on content creation, allowing users to create their own virtual rooms and games, and share them with the community. However, whilst other companies have relied on platforms like Facebook to initiate the social aspect of the gaming experience, Rec Room has independently provided a variety of social experiences for both novices and experienced gamers.

The company has recently seen both its user-base and valuation grow exponentially, with the considerable funding raised by the company cited to expand operations and business reach. Rec Room also has aims to experiment with changing avatars to add more personalization, for instance by adding feet, and is investigating further brand partnerships in apparel, music, and other categories, as well as more "game-adjacent" content.

Freddie headshot

Freddie

Company Specialist

Insights

Top investors

Some candidates hear
back within 2 weeks

20% employee growth in 12 months

Company

Funding (last 2 of 5 rounds)

Dec 2021

$145m

LATE VC

Mar 2021

$100m

LATE VC

Total funding: $294m

Company benefits

  • Flexible Work Culture - As a workplace, we're a fun, supportive, high trust culture and offer 100% remote or hybrid opportunities out of our Seattle office. We provide work from home office equipment, support, and furniture reimbursements
  • Unlimited Paid Time Off - We want you to be the best version of yourself. We offer unlimited PTO to give our team members the time they need, when they need it
  • 401K - Rec Room offers a competitive 401k package with 100% employer matching up to 6%
  • Health and Wellness - We offer premium benefits including: Medical, Dental, Orthodontics, Vision, Paid Parental Leave, Life Insurance, Long Term/Short Term Disability, FSA, Family Care, and EAP
  • Career Growth and Mentorship - We are growing fast and we make it a priority to invest in the growth and career development of our folks through educational opportunities and mentorship
  • Equity - Become a stakeholder in one of Seattle's most exciting Unicorns! We are a privately held company and offer competitive stock options

Company values

  • When in doubt, build it - We take a bias towards action. When in doubt, we build it. We value doers over talkers. Playable code speaks louder than any argument.
  • Ready, fire, aim, REPEAT! - We ship and iterate constantly. We learn by trying new things and listening to our community.
  • It's a small world - We respect our customers. We value long term connections over making a quick buck. No exploitive monetization methods.

Company HQ

Uptown, Seattle, WA

Leadership

They studied at Cornell before working at Microsoft HoloLens, in roles including Principal Program Manager.

Cameron Brown

(CCO)

They started their career at Beam Software before roles at Auran, Pandemic Studios, and EA. They also spent 4 years at Microsoft Creative Studios.

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