Backend Software Engineer, Electronic Arts

Gameplay Services

CA$93.7-153.9k

Mid and Senior level
Vancouver
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

CA$93.7-153.9k

Mid and Senior level
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 4+ years hands-on experience Java/Kotlin and Microservices
  • Expertise with relational or NoSQL database
  • Experience with all phases of product development lifecycle, including requirement definition, development, test, and product release
  • Experience with stress-testing and performance-tuning and optimization
  • Debugging and optimization experience in a multi-threaded environment
  • Experience troubleshooting and mitigating issues in live environments

Desirable

  • Experience with high traffic services and highly scalable, distributed systems
  • Experience with scalable data storage, streaming and processing technologies such as Cassandra, Apache Kafka, Spark
  • Experience with cloud computing products such as AWS EC2, ElastiCache, and ELB
  • Experience with technologies such as ZooKeeper, Docker, Kubernetes, Terraform and Redis
  • Experience working within the games industry
  • Knowledge of Google gRPC and protobuf

What the job involves

  • As a Backend Software Engineer, you will build scalable, distributed server-side systems that provide functionality to our millions of customers and work on creative improvements to keep our systems at top-notch performance
  • You will report to the Senior Software Engineering Manager
  • You will design brand new services covering all aspects from storage to application logic to management console
  • You will enhance and add features to existing systems
  • You will research and select new best-of-breed technologies to meet challenging requirements
  • You will communicate with engineers from across the company to deliver the next generation of online features for both established and not-yet-released games
  • You will optimize performance and scalability of server systems
  • You will be a part of the full product cycle for our products, from design and testing to deployment and supporting our LIVE environments and our game team customers
  • You will work with product managers to improve new features to support EA's business

Otta's take

Xav Kearney headshot

Xav Kearney

CTO of Otta

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Founders

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

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Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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