Cross-app avatar platform
Job no longer available
Cross-app avatar platform
21-100 employees
Job no longer available
21-100 employees
To build an open and interoperable metaverse.
Desirable
Theo Margolius
COO of Otta
As the world of online gaming gains a foothold in Web 3.0 developments, the landscape is figuratively and literally evolving. With VR and AR multiplayer arenas becoming increasingly prominent in next-gen gaming, the financial and creative possibilities are near endless. This is why companies such as Ready Play Me are achieving significant investment at present.
With $56 million in Series B announced in August 2022, Ready Player Me, a subsidiary of Wolf3D is making a significant impact on online identity and creativity. Their product allows players to create and develop their own avatars that can be transferred from game to game. Focussed specifically on the virtual and augmented reality sectors, Ready Player Me may have been launched in 2014 but is finding its (virtual) feet in the rapidly evolving metaverse industry.
Figures from October 2022 show that the metaverse industry is worth $210 billion dollars, and will almost quadruple in size by 2028. With a promising future for the industry and the solid tech behind Ready Player Me, the Estonian-founded company is set to carve out a unique business within the metaverse world.
42% employee growth in 12 months
Aug 2022
$56m
SERIES B
Dec 2021
$13m
SERIES A
Vanalinn, Tallinn, Harju County
Founders
Timmu Toke
(CEO and Co-Founder)Grduate of Estonia Business School and Tallinn University of Technology.
Rainer Selvet
(CTO and Co-Founder)Previously freelance 3D Modeller and Teacher of Basics of Blender Game Engine at Tartu Art School.
Kaspar Tiri
(Co-Founder)Grduate of Estonian Business School.
Haver JΓ€rveoja
(COO and Co-Founder)Currently Managing Director at Causa OU.
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