Visual and Motion Designer, Niantic

Short-Term Contract

Salary not provided

The hourly rate for this role is between $55.00/hr - $90.00/hr

Junior and Mid level
San Francisco Bay Area

2+ days a week in office

Niantic

Augmented reality software development

Open for applications

Niantic

Augmented reality software development

501-1000 employees

B2CGamingAugmented RealitySaaS

Open for applications

Salary not provided

The hourly rate for this role is between $55.00/hr - $90.00/hr

Junior and Mid level
San Francisco Bay Area

2+ days a week in office

501-1000 employees

B2CGamingAugmented RealitySaaS

Company mission

Niantic's mission is to shape a future where technology enables novel robotics, computing, and entertainment experiences, focusing predominantly on augmented reality games.

Role

Who you are

  • 2+ years professional experience in visual and motion design
  • 2+ years professional experience working on high-quality projects with engineers, product management, and UX
  • Strong portfolio showcasing 2D and 3D design experience
  • Ability to convey spatial concepts to diverse audiences
  • Capable of managing multiple projects with acute attention to detail
  • Proficient in typography, layout, and color
  • Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice
  • Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including asynchronous interactions with others
  • Passionate about augmented reality and its potentia

Desirable

  • Professional experience includes production design for mobile (including mobile AR), spatial design, and/or virtual or augmented reality headsets
  • Professional experience working on spatial design projects from concept through launch
  • Proficiency in end-to-end user experience design or prototyping

What the job involves

  • Niantic’s Design Team seeks a Visual & Motion Designer to work together with us and help craft the future of Niantic's games and platform technology!
  • Niantic Art/UX/Design works with some of the world's most advanced AR technologies to design visually innovative, bleeding-edge mobile experiences for tens of millions of users worldwide, encouraging discovery, exercise, and meaningful social experiences
  • As a Visual & Motion Designer, you will work closely with the user experience (UX) team to shape the visual and interactive elements of Niantic's augmented reality (AR) and mapping experiences
  • This individual will collaborate with product managers and engineers to create high-impact and strategic projects that push the boundaries of spatial computing and mapping
  • Design visually compelling concepts, wireframes, mockups, specs, and final designs to convey UX flows, motion design, and spatial computing concepts in Niantic’s visual style
  • Iterate on designs based on research study outcomes, product goals, and feedback from key collaborators and leadership
  • Collaborate with product managers and engineers to provide visual art and motion design support on high-impact AR projects
  • Work closely with engineers to through production to ensure designs as implemented as intended
  • Develop and maintain a consistent visual style across all projects
  • This is a contractor position and the work should be performed based on service agreement and SOW

Our take

Niantic, Inc. is a software development company creating augmented reality mobile games, such as Ingress, Pokémon Go, and Harry Potter: Wizards Unite, that encourage players to go outside, explore, and meet people. The company was formed in 2010 as an internal startup within Google. Since its inception, hundreds of millions of people have used its products and services.

Although Niantic made a name for itself in the mobile gaming industry through the success of Pokémon Go, the company is hoping to become a platform for other developers to build location-aware AR apps on top of. In 2022, it released a location mapping software for AR, allowing AR experiences to be grounded to a physical location, like the front of a building or a park monument, rather than just floating aimlessly through a phone’s camera view.

Niantic plans to use this platform for an AR-based metaverse, an alternative to Meta’s plans for a VR-based metaverse that renders us bound to VR headsets. The company believes that an AR metaverse on a 3D map of the world will play a critical role in the next transition in computing, and raised funds to make this vision a reality in 2021.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

-14% employee growth in 12 months

Company

Funding (last 2 of 8 rounds)

Nov 2021

$300m

SERIES D

Dec 2018

$245m

SERIES C

Total funding: $774.3m

Company benefits

  • Robust medical, dental, and vision insurance including 100% paid employee healthcare
  • 100% of premiums for long term and short term disability and life insurance
  • Mental healthcare on-demand by Spring Health
  • Increasing paid time off with tenure, separate sick time accrual, five flex days per year to attend Niantic community events or volunteer
  • Company-wide shutdown between Christmas and New Years
  • 16 weeks of parental leave for parents, parental leave transition assistance by Cleo, Carrot fertility benefit
  • 401k Match, equity options, compare and refinance loans with Credible’s online loan marketplace
  • Cold breakfast, hot lunch and snacks all day, every day
  • Cell-phone, gym, and internet reimbursements, pre-tax commuter benefits, employee discounts via Fond
  • Employee donation match of up to $500 per year
  • Wellness activities including yoga and meditation, volunteer off-sites, employee Resource Groups

Company values

  • Start with a worthy goal
  • Invite everyone on board
  • Lead from the front
  • Set waypoints, and then stay on course
  • Speak the truth, to serve the mission
  • See it through
  • Weather storms
  • Summit mountains

Company HQ

Embarcadero, San Francisco, CA

Leadership

Having studied for an MBA at UCB, John worked as a Producer for 3DO before co-founding Big Network and Keyhole. He then spent over 11 years at Google as VP of Product, before leaving in October 2015 to found Niantic.

Prior to Niantic, Phil was acontributor to StreetView, GMail and Lively products while at Google. Additionally Phil was a GPU Architect at NVIDIA and a key contributor to the design and development several of their GPUS.

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