Software Engineer, Space Ape Games

Shared Tech

Salary not provided
C#
.NET
iOS
Android
Unity
Junior, Mid and Senior level
London
Space Ape Games

Mobile gaming company

Job no longer available

Space Ape Games

Mobile gaming company

101-200 employees

B2CGamingEntertainmentMobile

Job no longer available

Salary not provided
C#
.NET
iOS
Android
Unity
Junior, Mid and Senior level
London

101-200 employees

B2CGamingEntertainmentMobile

Company mission

Space Ape’s mission is to make the world’s best mobile games.

Role

Who you are

  • Experience using C# or at least one C-style language
  • Experience with the .NET ecosystem
  • Experience developing tools for Android and iOS
  • Experience with modern game engines, bonus points for Unity
  • The ability to participate in code reviews, offering valuable insights and suggestions, and incorporating received feedback to enhance code quality and maintainability
  • Testing mindset - understand the value of automated testing and writing testable software

What the job involves

  • We’re looking for a Software Engineer to join our Shared Tech Team who are a small, empowered, cross functional team with the goal to support other developers in game teams
  • Develop software shared across the company, mainly written in C# but can use other tools as you find the need
  • Own and deliver end to end, high quality, documented and tested tech solutions and tooling projects
  • Contribute regularly to code shared between several teams and developers
  • Provide direct help to the game development team if needed (embedding)
  • Assist in project management and planning with insights and technical advice
  • Act as an ambassador for development, both inside and outside of Space Ape

Salary benchmarks

Otta's take

Theo Margolius headshot

Theo Margolius

COO of Otta

Space Ape is a mobile gaming company dedicated to creating the highest quality games for players worldwide. To date, it has launched games such as Rival Kingdoms, Fastlane, and Beatstar, which reached the #1 top-grossing music game in 2022.

In 2021, Space Ape soft-launched Boom Beach: Frontlines with their strategic partner, Supercell, which has also supported the company in its latest funding round. This investment is cited to help Space Ape grow its team and scale marketing, as it capitalises on the massive success of Beatstar, which has acrued upwards of 38 million downloads.

Insights

Top investors

Some candidates hear
back within 2 weeks

-3% employee growth in 12 months

Company

Funding (last 2 of 4 rounds)

Jan 2015

$3.1m

LATE VC

Dec 2014

$6.9m

SERIES C

Total funding: $14.4m

Company benefits

  • Maternity & Paternity Leave
  • Bike to Work Scheme
  • Work from home opportunities
  • Health insurance
  • Video therapy sessions through Spill, to support positive mental health

Company values

  • Be Passionate – About your craft and about making games
  • Be a Team Player – You do your best work in small teams alongside others
  • Be Productive – You get things done
  • Be a Self Starter – You figure out for yourself what needs doing

Company HQ

Fitzrovia, London, UK

Founders

John Earner

(CEO & Co-Founder)

Previously Lieutenant in the US Navy for 4 years and Project Leader at BCG for 2 years.

Simon Hade

(Co-Founder)

Previously Product Manager at Skype for 5 years and Platform Product Director at Playfish for 1 year.

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