Online Software Engineer, Electronic Arts

CA$96.4-133.9k

Salary is applicable to British Columbia based candidates and may vary on further locations

SQL
Redis
C++
MySQL
Junior and Mid level
Remote in Canada
Vancouver
Electronic Arts

Video game company

Open for applications

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Open for applications

CA$96.4-133.9k

Salary is applicable to British Columbia based candidates and may vary on further locations

SQL
Redis
C++
MySQL
Junior and Mid level
Remote in Canada
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 2+ years of experience in software development with a C++ focus
  • 1+ years of experience with networked applications or features (client/server and peer-to-peer)
  • 1+ years of experience developing in and debugging multi-threaded/concurrent architectures
  • Familiarity with database technologies (e.g. MySQL, SQL, Redis)
  • Knowledge of networking protocols (e.g. TCP/IP, UDP)
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience

What the job involves

  • Online Software Engineer will help build networked gameplay experiences for EA SPORTS™
  • We are looking for engineers who enjoy prototyping and planning, adding amazing new features to an existing and beloved game, and improving existing code
  • You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results
  • Use EA's Digital Platform technologies to implement server features and components
  • Create client code to support features and improve multiplayer experiences
  • Improve client and server online systems to improve latency, reliability, scalability, performance, and memory
  • Design and improve on architecture and infrastructure improvements for live systems and workflows
  • Work with partner teams to stand up and maintain online infrastructure and services for the title

Otta's take

Xav Kearney headshot

Xav Kearney

CTO of Otta

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Founders

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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