Software Engineer, Electronic Arts

Battlefield

$122.3-170.6k

Python
C#
.NET
C++
Senior level
Los Angeles

2-3 days a week in office (Marina Del Rey, CA)

Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

$122.3-170.6k

Python
C#
.NET
C++
Senior level
Los Angeles

2-3 days a week in office (Marina Del Rey, CA)

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • You have 5+ years of coding experience and solid computer science background
  • Experience with C#, .Net with some C++ and Python
  • You have experience with automated testing frameworks and methodologies for automated software testing
  • You have familiarity or understand the challenges behind building scalable distributed systems and have knowledge of common development practices
  • Experience with gaming consoles such as Xbox and PlayStation will be considered as a bonus

What the job involves

  • As a Software Engineer II within the Quality Verification Engineering (QVE) Team and as a member of the worldwide Quality Verification (QV) organization, you will report to the QVE Engineering Manager and help ensure that our games will be stable through every stage of development
  • You will be part of a distributed team, located in Stockholm, Guildford, Bucharest and Los Angeles
  • You will work with other teams to analyze requirements, problem areas and translate them into technical designs, which are reviewed and agreed upon by relevant parties
  • Assist with ad-hoc requests related to test automation and test farm coverage in the PST time zone
  • Oversee, develop, and automate the maintenance of the test farm tools
  • Contribute to the technical design and implementation of advanced game automation service features and infrastructure
  • Participate in the design of underlying storage schema, interfaces, and important platform capabilities
  • Implement and test new features to facilitate change
  • Evaluate and adopt technologies that enhance team efficiency and platform capabilities critically
  • Review peers' code, share feedback, and promote knowledge sharing and code readability

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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