Data Analyst Co-op/Internship, Electronic Arts

Summer 2025

Salary not provided

$29 - $31 CAD an hour

SQL
Python
Tableau
Looker
R
Power BI
Vancouver

More information about location

Electronic Arts

Video game company

Be an early applicant

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Be an early applicant

Salary not provided

$29 - $31 CAD an hour

SQL
Python
Tableau
Looker
R
Power BI
Vancouver

More information about location

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • We welcome candidates who embrace a hybrid work model, blending remote work with a few days each week in the office, fostering collaboration and connection
  • Enrolled in a Bachelor’s or Master's Degree granting program in a related field
  • Excellent SQL querying skills
  • Proficient at analysing large datasets in a programmatic analysis tool (e.g. Python, R)
  • Knowledge of statistics (e.g. hypothesis testing, prediction, inference, and clustering)
  • Experience with data visualisation applications (e.g. Tableau, Power BI, Looker)
  • Experience in an analytics role using data to help guide decisions
  • You must be available for a full-time paid internship from May - December 2025
  • We are only considering students who will be enrolled in an accredited degree program throughout this Co-op, slated to graduate May 2026 or later

What the job involves

  • We’re looking for a Data Analyst Co-op to join our world-class paid internship experience from May - December 2025 (8-month term)
  • Reporting to a Senior Analyst, you will be part of a growing team focused on supporting analysis around products and features being developed within the FC ecosystem
  • As a Co-op, you'll work on exciting projects such as player segmentation, creating simulations, and predictive modelling for player in-game behaviours to enhance our gameplay experience
  • You'll also develop impactful dashboards for data visualisation, enabling stakeholders to make data-informed decisions that improve in-game features
  • Analyse in-game data to measure the impacts that its features & content are having on our business
  • Explore player behaviour patterns in our data to identify opportunities to improve the player experience
  • Receive business questions from teams, determine the best ways that our data can help answer them, and provide those insights through dashboards, reports, or presentations
  • Prepare detailed reports and presentations that help the internal partner identify important areas of opportunity and insight to guide future design

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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