Senior QA Tester, Rec Room

Engagement

$85-97k

Azure
Senior and Expert level
Remote in US
Rec Room

Platform for building and playing games together

Job no longer available

Rec Room

Platform for building and playing games together

201-500 employees

B2CGamingEntertainmenteSportsVirtual RealityCommunity

Job no longer available

$85-97k

Azure
Senior and Expert level
Remote in US

201-500 employees

B2CGamingEntertainmenteSportsVirtual RealityCommunity

Company mission

To provide gaming lovers with amazing immersive social, multiplayer, VR, and AR experiences.

Role

Who you are

  • 6+ years of professional game or related software testing experience
  • Have shipped at least one project/title through the entire software life cycle
  • Ability to learn and understand our player facing engagement features
  • Ability to learn and understand platform notifications
  • Ability to write and execute test plans with limited guidance
  • Ability to write high-quality repro steps
  • Ability to juggle a variety of tasks, and work in ambiguity on complex problems
  • A methodical and detail-oriented work style
  • Excellent ability to solve problems, critically think, and apply logic in a fast-paced, ambiguous environment
  • Excellent written and verbal communication skills
  • Ability to onboard and work remotely that aligns with a West Coast workday
  • Experience testing UI
  • Experience testing notification systems
  • Experience testing controls and user interactions
  • Experience testing live services
  • Experience testing analytics and experiments
  • Experience testing multiplayer video games
  • Experience testing cross-platform games
  • Experience with Azure DevOps [Boards] or similar bug tracking tool
  • Familiar with online communities in the games space (i.e. Steam, Reddit, Discord, Twitter, specific game forums, etc.)
  • Experience with VR devices
  • Experience or interest in game development
  • Experience with Rec Room specifically

What the job involves

  • Embed within our Engagement Org, testing our UI and player engaging features
  • Spend the bulk of your time in Rec Room, using a variety of traditional screen-based devices and VR headsets
  • You will become a deep expert on all things Rec Room!
  • Get hands on testing new of features solo or with a squad of peer QA and/or developers to make sure the feature is tip top prior to shipping
  • Participate in shipping tests, providing subject matter expertise in our weekly ship process
  • Work closely with the entire Rec Room team, fellow QA and lots of Developers, to develop test plans and action on them
  • Work closely with the entire Rec Room team, fellow QA and Developers, to understand and reproduce bugs during the development of new features
  • Ensure that bug database is always up-to-date with high-quality bug report
  • As needed work on special events (i.e., trailer shoots, community town halls, etc.)
  • To apply please submit a cover letter with the statement "I understand that this is a full-time testing role, and not an immediate stepping stone to a design/art/engineering job" with your application

Our take

Originally launched as a social hangout for virtual-reality headset users, Rec Room follows in the footsteps of gaming giants Roblox, offering a blend of gaming, social media, and user-generated content. With a teenage target market that is slightly older than Roblox, Rec Room now boasts around 29 million active users.

Like its closest rival, Rec Room also puts an emphasis on content creation, allowing users to create their own virtual rooms and games, and share them with the community. However, whilst other companies have relied on platforms like Facebook to initiate the social aspect of the gaming experience, Rec Room has independently provided a variety of social experiences for both novices and experienced gamers.

The company has recently seen both its user-base and valuation grow exponentially, with the considerable funding raised by the company cited to expand operations and business reach. Rec Room also has aims to experiment with changing avatars to add more personalization, for instance by adding feet, and is investigating further brand partnerships in apparel, music, and other categories, as well as more "game-adjacent" content.

Freddie headshot

Freddie

Company Specialist

Insights

Top investors

Some candidates hear
back within 2 weeks

20% employee growth in 12 months

Company

Funding (last 2 of 5 rounds)

Dec 2021

$145m

LATE VC

Mar 2021

$100m

LATE VC

Total funding: $294m

Company benefits

  • Flexible Work Culture - As a workplace, we're a fun, supportive, high trust culture and offer 100% remote or hybrid opportunities out of our Seattle office. We provide work from home office equipment, support, and furniture reimbursements
  • Unlimited Paid Time Off - We want you to be the best version of yourself. We offer unlimited PTO to give our team members the time they need, when they need it
  • 401K - Rec Room offers a competitive 401k package with 100% employer matching up to 6%
  • Health and Wellness - We offer premium benefits including: Medical, Dental, Orthodontics, Vision, Paid Parental Leave, Life Insurance, Long Term/Short Term Disability, FSA, Family Care, and EAP
  • Career Growth and Mentorship - We are growing fast and we make it a priority to invest in the growth and career development of our folks through educational opportunities and mentorship
  • Equity - Become a stakeholder in one of Seattle's most exciting Unicorns! We are a privately held company and offer competitive stock options

Company values

  • When in doubt, build it - We take a bias towards action. When in doubt, we build it. We value doers over talkers. Playable code speaks louder than any argument.
  • Ready, fire, aim, REPEAT! - We ship and iterate constantly. We learn by trying new things and listening to our community.
  • It's a small world - We respect our customers. We value long term connections over making a quick buck. No exploitive monetization methods.

Company HQ

Uptown, Seattle, WA

Founders

They studied at Cornell before working at Microsoft HoloLens, in roles including Principal Program Manager.

Cameron Brown

(CCO)

They started their career at Beam Software before roles at Auran, Pandemic Studios, and EA. They also spent 4 years at Microsoft Creative Studios.

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