Principal Backend Software Engineer, Roblox

Identity

$267.7-331.6k

+ Equity

C#
Java
Golang
Senior and Expert level
San Francisco Bay Area

Office located in San Mateo, CA

Roblox

Online gaming & entertainment platform

Job no longer available

Roblox

Online gaming & entertainment platform

1001+ employees

B2CGamingEntertainmentCommunity

Job no longer available

$267.7-331.6k

+ Equity

C#
Java
Golang
Senior and Expert level
San Francisco Bay Area

Office located in San Mateo, CA

1001+ employees

B2CGamingEntertainmentCommunity

Company mission

To help connect and bring together people from around the world through play.

Role

Who you are

  • 6+ years of experience designing reliable, available and large-scale distributed backend services
  • 6+ years of experience building and shipping products to production
  • Expertise in compiled languages such as Golang, Java or C#
  • Experience setting up high bar for architecture quality
  • Customer first mindset and excellent cross team collaboration skills
  • Versatile: You are proficient in several programming languages and technologies. You take a creative and strategic approach to solving hard problems
  • An Owner: You can balance contributions to multiple projects
  • Eager: You can ramp up quickly, which is necessary to understand and address problems
  • Team-oriented: You lift up your peers and find ways to make the team stronger
  • If you are an engineer who is passionate about solving hard problems, building scalable and customer-focused platforms with high impact, then this is the team for you

What the job involves

  • As a Principal Software Engineer (Backend) on the Account Identity team, you will lead the strategy and development of a unified Identity platform and expose the user attributes securely to internal and external developers
  • You will partner with other teams to understand their use cases to expose the identity attributes accordingly
  • You will report to the Engineering Manager of the Account Identity Team
  • Lead the Account Identity Platform pod, providing a secure, accessible and reliable identity platform for Roblox
  • Design and build backend services across large distributed systems
  • Manage end-to-end solutions from creation to deployment
  • Help establish next-generation standards on the backend stack for the team

Otta's take

Theo Margolius headshot

Theo Margolius

COO of Otta

While online gaming is no longer a revolutionary concept, Roblox has established itself as a leader in the industry by creating a gaming toolbox that encourages quality game creation, which it pays developers for.

In addition to standard games, the platform offers virtual worlds and other experiences to explore and interact with. Its platform provides an online ecosystem for millions to create, socialize, chat, and explore immersive experiences with friends. In fact, in the US its used by two-thirds of children aged 9 to 12.

The experiences on the platform are made by Roblox's over three million creators, and are available on a range of devices from PC to Xbox to Oculus, and more. The company has grown at an impressive rate, and has been keen to adopt new developments in the tech world, for example with its real-time AI translation for players to interact outside their native tongue.

Insights

Top investors

Some candidates hear
back within 2 weeks

25% employee growth in 12 months

Company

Funding (last 2 of 9 rounds)

Jan 2021

$520m

SERIES H

Feb 2020

$150m

SERIES G

Total funding: $922.8m

Company benefits

  • Medical, dental, and vision coverage
  • 401k
  • Flexible vacation policy
  • Roflex - Flexible and supportive work policy
  • Roblox Admin badge for your avatar
  • Free catered lunches five times a week and several fully stocked kitchens with unlimited snacks
  • Onsite fitness center and fitness program credit
  • Annual CalTrain Go Pass

Company HQ

South San Mateo, San Mateo, CA

Founders

Studied Electrical Engineering at Stanford before founding Knowledge Revolution in 1990, where they spent 9 years as CEO. They worked as VP of MSC.Software for 2 years, and started Roblox in 2005.

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