Software Engineer, Electronic Arts

Salary not provided
AWS
Kubernetes
GCP
Golang
Senior level
Remote in UK
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

Salary not provided
AWS
Kubernetes
GCP
Golang
Senior level
Remote in UK

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • The most critical skills we are looking for are expertise with Kubernetes and Golang
  • 5+ years of active work experience in cloud computing in general
  • 2 years of active experience using Kubernetes, with a fairly good overall understanding of its inner workings
  • Experience with Kubernetes packaging technologies such as HELM or Kustomize
  • Hands-on experience crafting CI/CD pipelines and assets
  • Proficient in Golang, with a solid understanding of its ecosystems
  • Experience writing unit tests based on TDD principles
  • Experience working with cloud platforms such as AWS and GCP
  • English verbal & written fluency required for collaborating on a global team
  • You will lead features from design to deployment, including live service support

Desirable

  • Hands-on experience writing Kubernetes operators

What the job involves

  • We are seeking a Software Engineer to join our platform engineering and infrastructure support team, where you will be immersed in a stimulating environment that leverages multiple cutting-edge technologies
  • This role is ideal for a seasoned professional with a background in Kubernetes and Golang
  • Reporting to the Technical Director, you will work in collaboration with experienced teams that have collectively built and worked on backend services for more than two decades
  • Craft Kubernetes operators, to streamline our operations and enhance the scalability of our systems
  • Develop Golang-based software components ranging from APIs, CLIs and Webhooks, contributing to the robustness and efficiency of our backend operations
  • Create elaborate build pipelines, playing an important role in the continuous integration and deployment of our software solutions
  • Collaborate with our game studios, providing them with the support they need to utilise the assets we build

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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