Business Intelligence Engineer, Electronic Arts

Skate

CA$96.4-133.9k

SQL
React
AWS
GCP
HTML
Python
Looker
Azure
Git
Senior level
Vancouver
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

CA$96.4-133.9k

SQL
React
AWS
GCP
HTML
Python
Looker
Azure
Git
Senior level
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 5+ years of relevant industry experience in BI engineering or tool development
  • Proficiency in writing advanced, performant SQL queries
  • Experience with UX/UI design and data visualization principles
  • Well versed in consuming large enterprise data sets (data measured in TB or PB)
  • Team player, initiative taker
  • Experience in any cloud environment (AWS, Azure, GCP)

Desirable

  • Experience with Looker development
  • Knowledge of or experience with video games
  • 2+ years working experience with Python
  • Experience applying Large Language Models to accelerate your work
  • Experience working with unstructured datasets (freeform text responses)
  • Experience with Git
  • Experience in the physical and logical design of database architecture for relational databases, data warehouses and data lakes
  • Web development experience (HTML, React)

What the job involves

  • We are looking for a Business Intelligence Engineer with broad technical skills to lead the evolution of our self service data tools & dashboards for Skate
  • You will report to the Director of Business Intelligence in the Data and Analytics organization, while working daily as an embedded partner within the Full Circle studio supporting Skate
  • You will develop the dashboard-based solutions we have today while prototyping the AI-infused solutions of tomorrow
  • You will also stay informed of the latest tech and research on all aspects of BI and Analytics and will have experience delivering complex projects, including broad decision-making on technical decisions and implementation
  • You will develop interactive dashboards and other self-service tools, backed by semantic data models, to promote data-driven decisions across the team
  • You will be involved in the entire development life cycle from brainstorming ideas to implementing elegant solutions
  • You will gather requirements, model and design solutions to support decision-making and data maturity throughout the studio
  • You will partner directly with analysts, product managers, and designers to understand their needs

Our take

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Steph headshot

Steph

Company Specialist

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Leadership

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

We don't have enough data yet to provide salary benchmarks for this role.

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Diversity, Equity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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