Senior Software Engineer, Electronic Arts

Tools & Technology

$149.2-233.5k

Salary applicable for US candidates only. Salary for Canada-based candidates is as follows and varies with location: $114,050 - $185,250 CAN

C#
.NET
C++
Senior level
Remote in Canada, US
Los Angeles
Vancouver
Electronic Arts

Video game company

Job no longer available

Electronic Arts

Video game company

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Job no longer available

$149.2-233.5k

Salary applicable for US candidates only. Salary for Canada-based candidates is as follows and varies with location: $114,050 - $185,250 CAN

C#
.NET
C++
Senior level
Remote in Canada, US
Los Angeles
Vancouver

1001+ employees

B2CGamingEntertainmenteSportsMobileVirtual Reality

Company mission

To inspire the world to play, by creating games and experiences for the global player community that are a reflection of our diverse world.

Role

Who you are

  • 5+ years of professional software development
  • Expertise in C# development with working knowledge of dot NET and WPF
  • Working knowledge of C++ utilised in large-scale projects
  • Understanding of UI, UX Concepts
  • Experience in tool development - including content creation packages, world editing tools, 2D and 3D art content pipelines, art importers/exporters, automated content/data build systems and GUI development
  • Experience with version control such as Gitlab
  • Working knowledge of large Relational Databases
  • Ability to improve workflow to enhance group productivity
  • Bachelor’s degree in computer science or related field, or equivalent training and hands-on experience
  • Experience communicating updates and resolutions to customers and other partners verbally and through documentation

What the job involves

  • You will partner with end-users to understand their workflows and toolset requirements
  • You will solve complex, systematic problems in the domain of tools, pipeline and workflow development
  • You will architect tool design, implementation and debugging
  • You will define, communicate and implement coding standards across team and projects
  • You will mentor junior team members
  • You will write clean, modular, documented code
  • You work will include a focus on motion capture, 3D scanning and virtual production tools and pipelines
  • You will gather requirements from team members and create specifications and timelines that you will validate with the other team members
  • You will promote code quality through unit-testing, code-review and automation
  • Reporting to the Senior Development Director, you will work with a small team of technical artists and engineers to support the Capture Production team with tools and pipeline development and also to enhance our Virtual Production capability
  • Sometimes, you will work with external companies to integrate their technology into existing pipelines:

Otta's take

Xav Kearney headshot

Xav Kearney

CTO of Otta

EA is a leading global game company, responsible for developing and publishing some of the biggest games of the last 20 years. Its publishing successes include giants like The Sims, Battlefield, and Mass Effect, while EA's titles, such as Fifa, Madden, and NBA Live, have also seen market-leading success.

A series of acquisitions in 2021 marked EA's push into mobile gaming, which has become the driving force behind the rapid growth of the global video gaming market, and has remained a clear focus for the company, despite the cancellation of its popular Apex Legends Mobile game. The company also expressed interest in NFTs and "play-to-earn" games, going so far as to label them "the future of the industry", but has since taken steps to distance itself from the idea, as it proved unpopular with gamers.

This combined model of publishing and development has allowed EA to put its name to a huge range of products, making the brand iconic in the gaming world. It has formed major partnerships with the likes of Disney, giving it full control of creating in-demand games, such as within the Star Wars franchise. In the upcoming years, the company plans to focus on games-as-a-service, as it embraces the evolution of the gaming world.

Insights

Top investors

Few candidates hear
back within 2 weeks

6% employee growth in 12 months

Company

Funding (2 rounds)

Dec 1982

$2m

SERIES A

May 1982

$0.2m

SEED

Total funding: $2.2m

Company values

  • Creativity: Striving to bring imagination, orginal ideals, and excitement to everything we do
  • Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead
  • Passion: We are at our best when we pursue what we love, and have fun doing it
  • Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being mortivated to achieve excellence
  • Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company
  • Teamwork: Committed to each other, and to the accountability and integrity tit takes to be a successful diverse team

Company HQ

Redwood Shores, Redwood City, CA

Founders

Andrew Wilson

(CEO, not founder)

Joined EA as Vice President and Executive Producer in 2000, and held various senior roles before being promoted to CEO.

Salary benchmarks

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Diversity & Inclusion at Electronic Arts

  • Our intentional efforts to embed principles of diversity, equity and inclusion in our people practices have generated results across our teams.
  • We have made progress in company-wide representation of women and underrepresented minorities.
  • We have achieved a 46 percentage point increase in underrepresented talent in executive roles (VP+) over the last two fiscal years.
  • We have hired underrepresented talent above our representation rates for the fourth consecutive year.

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