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Virtual World platform
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More information about location
101-200 employees
To build VRChat into one of the most successful community-driven social VR platforms in existence.
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To build VRChat into one of the most successful community-driven social VR platforms in existence.
Some candidates hear
back within 2 weeks
59% employee growth in 12 months
Virtual Reality is one of the technologies with the highest projected potential for growth. VRChat offers a free-to-play metaverse platform where users gather as avatars in virtual spaces to socialize and hang out, just as one would in real-life.
Whilst competitor Rec Room has a greater valuation, VRChat has positioned itself as the leading VR socializing-based product. It taps into a modern desire to form connections in digital spaces, with some users meeting their real-life partners in their virtual avatar form. When contemplating VR’s popularity, it cannot be denied that virtual realities enable freedom of self-expression, an attractive proposition perhaps for those who struggle with their identity and place in the real world.
VRChat is already widely accessible, as a PC and StemVR-compatible app that supports multiple VR devices such as Occulus, HTC Vive, Windows Mixed reality, and the Valve Index. 2021 funding has contributed to the development of a creator economy where creators earn financial rewards, as well as further expansion to more platforms. VRChat will continue to grow as pundits speculate on whether VR will be the future of social connection.
Freddie
Company Specialist
Jun 2021
$80m
SERIES D
Sep 2019
$10m
SERIES C
Founders
Graham Gaylor
(CEO)Spent 4 months as a Software Engineer for Zynga. Only other experience involves being an Intern for SmartVault, RSM Design, Equivalent Data, Seismic Exchange, ChaiONE and GREE International.
Jesse Joudrey
(CTO)Began as a Software Engineer for Electronic Arts Canada before co-founding and serving as CTO for A.C.R.O.N.Y.M Games Inc prior to owning and assuming the position of CTO for Jespionage Entertainment Inc.
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