Senior Game Backend Developer, Gram Games

Salary not provided
SQL
Docker
Linux
Senior level
London
Gram Games

Social mobile game developer

Job no longer available

Gram Games

Social mobile game developer

101-200 employees

B2CGamingSaaSMobile

Job no longer available

Salary not provided
SQL
Docker
Linux
Senior level
London

101-200 employees

B2CGamingSaaSMobile

Company mission

To have fun, and to turn that fun into top-notch games played by hundreds of millions of players around the world.

Role

Who you are

  • Experience in the gaming industry
  • Experience on concurrency and distributed systems
  • Good SQL experience, database design and implementation skills
  • Good experience with Docker and Linux
  • Ability to design fail-proof systems and operating them with minimal downtime
  • Ability to communicate with game teams to define and implement requirements
  • Previous experience on high available and high throughput systems
  • Good knowledge of functional testing and load testing

Desirable

  • Nakama game server experience
  • Knowledge of real-time multiplayer games and backends

What the job involves

  • Design, implementation and maintenance of game backend services for live games
  • Writing robust code to be used in high traffic services
  • Monitoring and maintenance of live systems
  • Developing new features for games
  • Troubleshooting problems on production environment and on our live systems
  • Communicating with game teams to define and implement requirements
  • Developing tools to monitor, troubleshoot and debug systems
  • Knowledge of real-time multiplayer games and backends

Salary benchmarks

Otta's take

Theo Margolius headshot

Theo Margolius

COO of Otta

Founded in 2012, Turkish-born Gram Games is a global mobile game company that has created popular games including 1010!, Six!, Merged!, and Bounzy! What started as an indie studio experiencing financial crisis has become a multi-million dollar business.

The turn occurred due to Gram’s unique and innovative approach to gaming, producing content with IAP-monetized opposed to ad-monetized hyper-casual titles, bringing a previously unseen depth compared to typical games of this kind. The company was acquired by game developer Zynga and exists as an independent studio within the company, thereby receiving the expertise and support from Zynga without sacrificing creative license.

Zynga was acquired by Take-Two Interactive in 2022 for a staggering $12.7 billion, the biggest acquisition in the history of the games industry. This acquisition, coupled with Gram Games’ change of CEO means that it will be interesting to see how the company develops new games and stories moving forward.

Insights

Top investors

Few candidates hear
back within 2 weeks

17% employee growth in 12 months

Company

Funding (last 2 of 3 rounds)

Jan 2015

$0.5m

SEED

Jan 2014

$0.6m

SEED

Total funding: $1.2m

Company benefits

  • Private medical care
  • Awesome onsite chef serving breakfast, lunch, and lots of treats (naughty and nice)
  • Relocation assistance for those moving to the UK
  • Life insurance and a favourable pension scheme
  • Healthcare cash plan including dental and optical coverage
  • Yoga, massages, fitness classes
  • Amazing tech to work with and consoles to play and relax with everywhere you look!

Company values

  • Collaborative
  • Creativity
  • Passion
  • Make mistakes
  • Fun
  • Entertianment
  • Enjoyment

Company HQ

Brackenbury Village, London, UK

Founders

Kaan Karamanci

(Co-founder)

Currently a Board Member for Karamanci Holding. Previously served as Senior Engineer for Sulia and as a Independent Software Engineer for Hunch.

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